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Temporary disabled delayed refresh
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Packages/com.unity.inputsystem/InputSystem/Editor/AssetImporter/InputActionImporter.cs

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@@ -260,7 +260,7 @@ private static void GenerateWrapperCode(AssetImportContext ctx, InputActionAsset
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// script assets have to be imported before all other assets, and are not allowed to be added to the import queue during
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// asset import. So instead we register a callback to trigger a delayed asset refresh which should then pick up the
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// changed/added script, and trigger a new import.
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EditorApplication.delayCall += AssetDatabase.Refresh;
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// TODO Temporary disabled, reenable: EditorApplication.delayCall += AssetDatabase.Refresh;
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}
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}
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