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Packages/com.unity.inputsystem/Editor Expand file tree Collapse file tree 2 files changed +1
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lines changed Original file line number Diff line number Diff line change @@ -7,7 +7,6 @@ class EditorInitialization
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{
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static EditorInitialization ( )
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{
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- Debug . Log ( "Input System: Initializing Editor Hooks" ) ;
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EditorHooks . m_SettingsProviderConfigKeyGetter = ( ) => InputSettingsProvider . kEditorBuildSettingsConfigKey ;
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EditorHooks . m_ProjectWideActionsBuildProvideractionsToIncludeInPlayerBuildSetter = ( value ) =>
Original file line number Diff line number Diff line change @@ -13,7 +13,7 @@ internal static class ProjectWideActionsAsset
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{
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private const string kDefaultAssetName = "InputSystem_Actions" ;
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private const string kDefaultAssetPath = "Assets/" + kDefaultAssetName + ".inputactions" ;
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- private const string kDefaultTemplateAssetPath = "Packages/com.unity.inputsystem/InputSystem/ Editor/ProjectWideActions/ProjectWideActionsTemplate.json" ;
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+ private const string kDefaultTemplateAssetPath = "Packages/com.unity.inputsystem/Editor/ProjectWideActions/ProjectWideActionsTemplate.json" ;
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internal static class ProjectSettingsProjectWideActionsAssetConverter
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{
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