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Updating the path to the DefaultTemplateAsset as we moved it
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-2
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Packages/com.unity.inputsystem/Editor/EditorInitialization.cs

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@@ -7,7 +7,6 @@ class EditorInitialization
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{
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static EditorInitialization()
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{
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Debug.Log("Input System: Initializing Editor Hooks");
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EditorHooks.m_SettingsProviderConfigKeyGetter = () => InputSettingsProvider.kEditorBuildSettingsConfigKey;
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EditorHooks.m_ProjectWideActionsBuildProvideractionsToIncludeInPlayerBuildSetter = (value) =>

Packages/com.unity.inputsystem/Editor/ProjectWideActions/ProjectWideActionsAsset.cs

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@@ -13,7 +13,7 @@ internal static class ProjectWideActionsAsset
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{
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private const string kDefaultAssetName = "InputSystem_Actions";
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private const string kDefaultAssetPath = "Assets/" + kDefaultAssetName + ".inputactions";
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private const string kDefaultTemplateAssetPath = "Packages/com.unity.inputsystem/InputSystem/Editor/ProjectWideActions/ProjectWideActionsTemplate.json";
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private const string kDefaultTemplateAssetPath = "Packages/com.unity.inputsystem/Editor/ProjectWideActions/ProjectWideActionsTemplate.json";
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internal static class ProjectSettingsProjectWideActionsAssetConverter
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{

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