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Update ButtonControl.cs
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Packages/com.unity.inputsystem/InputSystem/Controls/ButtonControl.cs

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@@ -104,7 +104,7 @@ public ButtonControl()
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/// <remarks>
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/// The default format for the control is <see cref="InputStateBlock.FormatBit"/>.
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/// The control's minimum value is set to 0 and the maximum value to 1.
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/// See <see cref="InputSettings.defaultButtonPressPoint"/> for the default press point.
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/// See <see cref="InputSettings.defaultButtonPressPoint"/> and <see cref="pressPoint"/>for the (default) press point.
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/// </remarks>
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/// <example>
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/// <code>
@@ -143,7 +143,7 @@ public ButtonControl()
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/// </summary>
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/// <remarks>
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/// A button is considered pressed if its value is equal to or greater
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/// than its button press threshold (<see cref="pressPointOrDefault"/>).
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/// than its button press threshold (<see cref="pressPointOrDefault"/>, <see cref="pressPoint"/>).
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/// </remarks>
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/// <example>
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/// <para>You can use this to read whether specific keys are currently pressed by using isPressed on keys, as shown in the following examples:</para>

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