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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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@@ -35,6 +35,7 @@ however, it has to be formatted properly to pass verification tests.
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- Fixed an issue where action map delegates were not updated when the asset already assigned to the PlayerInput component were changed [ISXB-711](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-711).
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- Fixed Action properties edition in the UI Toolkit version of the Input Actions Asset editor. [ISXB-1277](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1277)
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- Fixed an editor crash caused by input debugger device state window reusing cached state when reconnecting Stadia controller. [ISXB-658](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-658)
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- Fixed an issue where batch jobs would fail with "Error: Error building Player because scripts are compiling" if a source generated .inputactions asset is out of sync with its generated source code (ISXB-1300).
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### Changed
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- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/Documentation~/UISupport.md
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@@ -32,6 +32,7 @@ The three main UI solutions are **UI Toolkit**, **Unity UI**, and **IMGUI**. The
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- From Unity 2023.2 and onwards, the UI actions defined in the default [project-wide actions](./ProjectWideActions.md) directly map to UI Toolkit input. You do not need to use the UI Input Module component.</br></br>
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- In versions of Unity prior to 2023.2, you must use the UI Input Module component to define which actions are passed through from the Input System to the UI.
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- Refer to UI Toolkit [Runtime UI event system and input handling](https://docs.unity3d.com/Manual/UIE-Runtime-Event-System.html) for more information on how to configure UI Toolkit input.
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**For [**Unity UI**](https://docs.unity3d.com/Packages/com.unity.ugui@latest), also known as "uGUI" (a GameObject and Component style UI solution):**
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