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Removed TODO
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Packages/com.unity.inputsystem/InputSystem/Actions/InputActionState.cs

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@@ -1531,8 +1531,6 @@ private void ProcessControlStateChange(int mapIndex, int controlIndex, int bindi
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var isConflictingInput = IsConflictingInput(ref trigger, actionIndex);
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bindingStatePtr = &bindingStates[trigger.bindingIndex]; // IsConflictingInput may switch us to a different binding.
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// TODO Potentially we need to move suppression down to indicators/callbacks, this may be too blunt
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// Process button presses/releases.
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if (!isConflictingInput && !suppressActionProcessing)
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ProcessButtonState(ref trigger, actionIndex, bindingStatePtr);

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