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doc fixes
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  • Packages/com.unity.inputsystem/InputSystem/Devices

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Packages/com.unity.inputsystem/InputSystem/Devices/Keyboard.cs

Lines changed: 6 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ namespace UnityEngine.InputSystem.LowLevel
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/// </summary>
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/// <remarks>
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/// Can be used to update the state of <see cref="Keyboard"/> devices.
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///
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/// </remarks>
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/// <example>
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/// <code>
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/// using UnityEngine;
@@ -35,7 +35,6 @@ namespace UnityEngine.InputSystem.LowLevel
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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/// <see cref="Keyboard"/>
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// NOTE: This layout has to match the KeyboardInputState layout used in native!
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[StructLayout(LayoutKind.Sequential)]
@@ -919,7 +918,7 @@ public enum Key
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/// }
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/// </code>
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/// </example>
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/// <see cref="InputDevice"/>
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/// <seealso cref="InputDevice"/>
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[InputControlLayout(stateType = typeof(KeyboardState), isGenericTypeOfDevice = true)]
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public class Keyboard : InputDevice, ITextInputReceiver
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{
@@ -1063,7 +1062,7 @@ public event Action<IMECompositionString> onIMECompositionChange
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/// <see cref="Keyboard.imeSelected"/> for more IME settings and data.
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/// </remarks>
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/// <param name="enabled">
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/// The IME composition enabled state. <see langword="true"/> to enable the IME, <see loanword="false"/> to disable it.
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/// The IME composition enabled state. <see langword="true"/> to enable the IME, <see langword="false"/> to disable it.
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/// </param>
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/// <example>
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/// <code>
@@ -2387,7 +2386,7 @@ public void OnTextInput(char character)
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/// }
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/// </code>
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/// </example>
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/// <see cref="keyboardLayout"/>
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/// <seealso cref="keyboardLayout"/>
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public KeyControl FindKeyOnCurrentKeyboardLayout(string displayName)
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{
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var keys = allKeys;
@@ -2422,8 +2421,8 @@ public KeyControl FindKeyOnCurrentKeyboardLayout(string displayName)
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/// }
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/// </code>
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/// </example>
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/// <see cref="IMECompositionString"/>
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/// <see cref="onIMECompositionChange"/>
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/// <seealso cref="IMECompositionString"/>
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/// <seealso cref="onIMECompositionChange"/>
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public void OnIMECompositionChanged(IMECompositionString compositionString)
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{
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if (m_ImeCompositionListeners.length > 0)

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