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Fixed typo mentioned in review feedback and added a fully qualified name to same in-line comment in example
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Packages/com.unity.inputsystem/InputSystem/Editor/AssetImporter/InputActionCodeGenerator.cs

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@@ -45,7 +45,7 @@ public static class InputActionCodeGenerator
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private const string kClassExample = @"using namespace UnityEngine;
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using UnityEngine.InputSystem;
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// Example of using an InputActionMap named ""Player"" from a MonoBehavior implementing callback interface.
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// Example of using an InputActionMap named ""Player"" from a UnityEngine.MonoBehaviour implementing callback interface.
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public class Example : MonoBehaviour, MyActions.IPlayerActions
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{
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private MyActions_Actions m_Actions; // Source code representation of asset.

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