@@ -3011,7 +3011,7 @@ internal static bool ShouldDrawWarningIconForBinding(string bindingPath)
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#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
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- private static InputActionAsset s_projectWideActions ;
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+ private static InputActionAsset s_ProjectWideActions ;
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internal const string kProjectWideActionsAssetName = "ProjectWideInputActions" ;
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/// <summary>
@@ -3028,31 +3028,31 @@ public static InputActionAsset actions
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{
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get
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{
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- if ( s_projectWideActions != null )
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- return s_projectWideActions ;
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+ if ( s_ProjectWideActions != null )
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+ return s_ProjectWideActions ;
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#if UNITY_EDITOR
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- s_projectWideActions = Editor . ProjectWideActionsAsset . GetOrCreate ( ) ;
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+ s_ProjectWideActions = ProjectWideActionsAsset . GetOrCreate ( ) ;
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#else
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- s_projectWideActions = Resources . FindObjectsOfTypeAll < InputActionAsset > ( ) . FirstOrDefault ( o => o != null && o . name == kProjectWideActionsAssetName ) ;
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+ s_ProjectWideActions = Resources . FindObjectsOfTypeAll < InputActionAsset > ( ) . FirstOrDefault ( o => o != null && o . name == kProjectWideActionsAssetName ) ;
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#endif
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- if ( s_projectWideActions == null )
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+ if ( s_ProjectWideActions == null )
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Debug . LogError ( $ "Couldn't initialize project-wide input actions") ;
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- return s_projectWideActions ;
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+ return s_ProjectWideActions ;
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}
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set
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{
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if ( value == null )
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throw new ArgumentNullException ( nameof ( value ) ) ;
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- if ( s_projectWideActions == value )
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+ if ( s_ProjectWideActions == value )
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return ;
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- s_projectWideActions ? . Disable ( ) ;
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- s_projectWideActions = value ;
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- s_projectWideActions . Enable ( ) ;
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+ s_ProjectWideActions ? . Disable ( ) ;
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+ s_ProjectWideActions = value ;
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+ s_ProjectWideActions . Enable ( ) ;
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}
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}
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#endif
@@ -3746,11 +3746,11 @@ private static void Reset(bool enableRemoting = false, IInputRuntime runtime = n
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#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
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// Avoid touching the `actions` property directly here, to prevent unwanted initialisation.
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- if ( s_projectWideActions )
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+ if ( s_ProjectWideActions )
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{
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- s_projectWideActions . Disable ( ) ;
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- s_projectWideActions ? . OnSetupChanged ( ) ; // Cleanup ActionState (remove unused controls after disabling)
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- s_projectWideActions = null ;
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+ s_ProjectWideActions . Disable ( ) ;
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+ s_ProjectWideActions ? . OnSetupChanged ( ) ; // Cleanup ActionState (remove unused controls after disabling)
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+ s_ProjectWideActions = null ;
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}
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#endif
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