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DOCATT-8541: Added clarification to InputInteractionContext.SetTimeout
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Packages/com.unity.inputsystem/InputSystem/Actions/InputInteractionContext.cs

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@@ -250,7 +250,7 @@ public void Waiting()
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/// being true.
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///
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/// Changing the phase of the interaction while a timeout is running will implicitly cancel
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/// the timeout.
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/// the timeout. For example, you must call <see cref="Started()"/> before calling `SetTimeout()`.
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///
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/// <example>
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/// <code>

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