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FIX: Update DualSense HID support so OutputReports function properly (ISXB-787) (#1900)
* DualSense Edge has a larger OutputReportSize and regular DS controller
* Use actual OutputReport side from the HID descriptor instead of hard-coded value
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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@@ -15,6 +15,7 @@ however, it has to be formatted properly to pass verification tests.
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- Physical keyboards used on Android/ChromeOS could have keys "stuck" reporting as pressed after a long press and release [ISXB-475](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-475).
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- NullReferenceException thrown when right-clicking an empty Action Map list in Input Actions Editor windows [ISXB-833](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-833).
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- Fixed an issue where `System.ObjectDisposedException` would be thrown when deleting the last ActionMap item in the Input Actions Asset editor.
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- Fixed DualSense Edge's vibration and light bar not working on Windows
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### Changed
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- For Unity 6.0 and above, when an `EventSystem` GameObject is created in the Editor it will have the
/// If the controller is connected over HID, returns <see cref="HID.HID.HIDDeviceDescriptor"/> data parsed from <see cref="InputDeviceDescription.capabilities"/>.
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