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See if profiler marker is causing test to fail.
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Packages/com.unity.inputsystem/InputSystem/Actions/InputActionMap.cs

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@@ -1305,7 +1305,7 @@ internal bool ResolveBindingsIfNecessary()
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/// </remarks>
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internal void ResolveBindings()
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{
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using (k_ResolveBindingsProfilerMarker.Auto())
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// using (k_ResolveBindingsProfilerMarker.Auto())
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{
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// Make sure that if we trigger callbacks as part of disabling and re-enabling actions,
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// we don't trigger a re-resolve while we're already resolving bindings.

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