Skip to content

Commit 3e09334

Browse files
committed
fix formatting
1 parent cf18c91 commit 3e09334

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

Packages/com.unity.inputsystem/Documentation~/HowToApplyProcessors.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -15,9 +15,9 @@ When you create Bindings for your [actions](Actions.md), you can choose to add P
1515

1616
If you're using Actions defined in the [Input Actions Editor](ActionsEditor.md), or in an [Action Asset](ActionAssets.md), you can add any Processor to your Bindings in the Input Action editor:
1717

18-
1. Select the Binding you want to add Processors to so that the right pane of the window displays the properties for that Binding.
18+
1. Select the Binding you want to add Processors to so that the right pane of the window displays the properties for that Binding.
1919
2. Select the **Add (+)** icon on the __Processors__ foldout to open a list of all available Processors that match your control type.
20-
3. Choose a Processor type to add a Processor instance of that type. The Processor now appears under the __Processors__ foldout.
20+
3. Choose a Processor type to add a Processor instance of that type. The Processor now appears under the __Processors__ foldout.
2121
4. (Optional) If the Processor has any parameters, you can edit them in the __Processors__ foldout.
2222

2323
![Binding Processors](Images/BindingProcessors.png)

0 commit comments

Comments
 (0)