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Removed partial keyword accidentally added during refactoring
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Packages/com.unity.inputsystem/InputSystem/Editor/Debugger/InputDeviceDebuggerWindow.cs

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@@ -37,7 +37,7 @@ namespace UnityEngine.InputSystem.Editor
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{
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// Shows status and activity of a single input device in a separate window.
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// Can also be used to alter the state of a device by making up state events.
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internal sealed partial class InputDeviceDebuggerWindow : EditorWindow, ISerializationCallbackReceiver, IDisposable
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internal sealed class InputDeviceDebuggerWindow : EditorWindow, ISerializationCallbackReceiver, IDisposable
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{
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// ATM the debugger window is super slow and repaints are very expensive. So keep the total
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// number of events we can fit at a relatively low size until we have fixed that problem.

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