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Packages/com.unity.inputsystem/Documentation~/TrackedInputDevices.md

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@@ -20,9 +20,9 @@ Use the Tracked Pose Driver component to synchronize a __GameObject__'s transfor
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## Tracked Device Raycaster
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Use the Tracked Device Raycaster component to enable ray casting from tracked input devices, such as XR controllers, to interact with UI elements rendered in 3D space.
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Use the Tracked Device Raycaster component to enable ray casting from tracked input devices, such as XR controllers, to interact with UI elements rendered in 3D space.
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Tracked Device Raycaster works with the the __Canvas__ component, and replaces the standard __GraphicRaycaster__ for XR and AR use cases. Use Tracked Device Raycaster to process pointer events that are based on ray intersections with graphics in world space.
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Tracked Device Raycaster works with the the __Canvas__ component, and replaces the standard __GraphicRaycaster__ for XR and AR use cases. Use Tracked Device Raycaster to process pointer events that are based on ray intersections with graphics in world space.
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The component also supports occlusion checks, custom ray distance limits, and filtering of reversed graphics to enable UI interactions in immersive environments. You can use it to build XR-enabled user interfaces where traditional 2D input methods, such as a mouse, do not apply.
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