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/// Screen-space position of the mouse in pixels. Updated independently from delta using WM. At high framerates, certain frames might not receive any new position data.
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/// </summary>
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/// <value>Position of mouse on screen.</value>
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/// <seealso cref="Pointer.position"/>
@@ -32,7 +32,7 @@ public struct MouseState : IInputStateTypeInfo
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publicVector2position;
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/// <summary>
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/// Screen-space motion delta of the mouse in pixels.
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/// Screen-space motion delta of the mouse in pixels. Updated independently from position using raw mouse input. At high framerates, certain frames might not receive any new delta data.
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