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FIX: Ensure UITK Editor restores selection after domain reload (#1794)
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Packages/com.unity.inputsystem/CHANGELOG.md

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- Fix for BindingSyntax `WithInteraction()` which was incorrectly using processors.
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- Fix for UITK Input Action Editor binding 'Listen' button which wasn't working in the case for Control Type 'Any'.
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- Fixed issue of visual elements being null during editing project-wide actions in project settings which prompted console errors.
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- Fixed issue with UI Toolkit based Input Action Editor not restoring it's selected items after Domain Reload.
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## [1.8.0-pre.1] - 2023-09-04

Packages/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/InputActionsEditorWindow.cs

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private void OnStateChanged(InputActionsEditorState newState)
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{
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DirtyInputActionsEditorWindow(newState);
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m_State = newState;
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#if UNITY_INPUT_SYSTEM_INPUT_ACTIONS_EDITOR_AUTO_SAVE_ON_FOCUS_LOST
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// No action taken apart from setting dirty flag, auto-save triggered as part of having a dirty asset

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