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Wait for frame to be processed after another state change
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Assets/Tests/InputSystem.Editor/InputActionsEditorTests.cs

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@@ -147,6 +147,7 @@ public IEnumerator CanRenameActionMap()
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SimulateTypingText("New Name");
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// wait for the edition to end
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yield return WaitForSchedulerLoop();
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yield return WaitForActionMapRename(1, isActive: false);
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// Check on the UI side

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