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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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## [Unreleased] - yyyy-mm-dd
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## [1.11.1] - 2024-09-26
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### Fixed
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- Fixed Multiple interactions could breaks on Composite Binding. [ISXB-619](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-619)
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- Fixed memory leak when the OnScreenStick component was destroyed [ISXB-1070](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1070). Contribution by [LukeUnityDev](https://github.com/LukeUnityDev).
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- Added tests for Input Action Editor UI for managing action maps (List, create, rename, delete) (ISX-2087)
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- Added automatic loading of custom extensions of InputProcessor, InputInteraction and InputBindingComposite [ISXB-856]](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-856).
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- Added an IME Input sample scene.
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- Added analytics for programmatic `InputAction` setup via `InputActionSetupExtensions`.
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phaseAfterPerformed:InputActionPhase.Started);
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}
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/// <summary>
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/// Marks the interaction as being performed and then stays in that state waiting for an input to
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/// cancel the interactions active state. This behavior is desirable for interaction events that
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/// are active for a duration until a cancellation condition is true, such as <see cref="Interactions.HoldInteraction"/> or <see cref="Interactions.TapInteraction"/> where releasing
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/// the associated button cancels the interaction..
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