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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
+12-12Lines changed: 12 additions & 12 deletions
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@@ -1249,10 +1249,10 @@ private int ExpectedFrame()
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/// true for the duration of the frame even if the action was subsequently disabled in the frame.
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///
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/// NOTE: If the <see cref="InputSettings.updateMode"/> is set to <see cref="InputSettings.UpdateMode.ProcessEventsInFixedUpdate"/> or <see cref="InputSettings.UpdateMode.ProcessEventsManually"/> and InputSystem.Update() is not called in
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/// the dynamic Update, use <see cref="WasPressedThisRenderingFrame"/> during dynamic Update instead.
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/// the dynamic Update, use <see cref="WasPressedThisDynamicUpdate"/> during dynamic Update instead.
@@ -1293,7 +1293,7 @@ public unsafe bool WasPressedThisFrame()
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/// <seealso cref="WasReleasedThisFrame"/>
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/// <seealso cref="WasPerformedThisFrame"/>
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/// <seealso cref="InputSettings.updateMode"/>
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publicunsafeboolWasPressedThisRenderingFrame()
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publicunsafeboolWasPressedThisDynamicUpdate()
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{
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varstate=GetOrCreateActionMap().m_State;
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if(state!=null)
@@ -1335,10 +1335,10 @@ public unsafe bool WasPressedThisRenderingFrame()
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/// true for the duration of the frame even if the action was subsequently disabled in the frame.
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///
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/// NOTE: If the <see cref="InputSettings.updateMode"/> is set to <see cref="InputSettings.UpdateMode.ProcessEventsInFixedUpdate"/> or <see cref="InputSettings.UpdateMode.ProcessEventsManually"/> and InputSystem.Update() is not called in
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/// the dynamic Update, use <see cref="WasReleasedThisRenderingFrame"/> during dynamic Update instead.
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/// the dynamic Update, use <see cref="WasReleasedThisDynamicUpdate"/> during dynamic Update instead.
@@ -1432,9 +1432,9 @@ public unsafe bool WasReleasedThisRenderingFrame()
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/// true for the duration of the frame even if the action was subsequently disabled in the frame.
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///
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/// NOTE: If the <see cref="InputSettings.updateMode"/> is set to <see cref="InputSettings.UpdateMode.ProcessEventsInFixedUpdate"/> or <see cref="InputSettings.UpdateMode.ProcessEventsManually"/> and InputSystem.Update() is not called in
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/// the dynamic Update, use <see cref="WasPerformedThisRenderingFrame"/> when trying to access in dynamic Update instead.
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/// the dynamic Update, use <see cref="WasPerformedThisDynamicUpdate"/> when trying to access in dynamic Update instead.
@@ -1474,7 +1474,7 @@ public unsafe bool WasPerformedThisFrame()
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/// <seealso cref="WasPressedThisFrame"/>
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/// <seealso cref="phase"/>
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/// <seealso cref="InputSettings.updateMode"/>
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publicunsafeboolWasPerformedThisRenderingFrame()
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publicunsafeboolWasPerformedThisDynamicUpdate()
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{
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varstate=GetOrCreateActionMap().m_State;
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@@ -1538,7 +1538,7 @@ public unsafe bool WasPerformedThisRenderingFrame()
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/// </para>
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/// <para>
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/// NOTE: If the <see cref="InputSettings.updateMode"/> is set to <see cref="InputSettings.UpdateMode.ProcessEventsInFixedUpdate"/> or <see cref="InputSettings.UpdateMode.ProcessEventsManually"/> and InputSystem.Update() is not called in
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/// the dynamic Update, use <see cref="WasCompletedThisRenderingFrame"/> to access this during dynamic Update instead.
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/// the dynamic Update, use <see cref="WasCompletedThisDynamicUpdate"/> to access this during dynamic Update instead.
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/// </para>
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/// </remarks>
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/// <example>
@@ -1550,7 +1550,7 @@ public unsafe bool WasPerformedThisRenderingFrame()
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