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FIX: Tooltip bug for Action > Control type to avoid “Button” terminology (#2307)
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Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs

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@@ -1777,7 +1777,7 @@ public unsafe float GetTimeoutCompletionPercentage()
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+ "the action will perform.")]
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[SerializeField] internal InputActionType m_Type;
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[FormerlySerializedAs("m_ExpectedControlLayout")]
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[Tooltip("The type of control expected by the action (e.g. \"Button\" or \"Stick\"). This will limit the controls shown "
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[Tooltip("The type of control expected by the action (e.g. \"Digital\" for buttons, \"Vector2\" for sticks). This will limit the controls shown "
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+ "when setting up bindings in the UI and will also limit which controls can be bound interactively to the action.")]
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[SerializeField] internal string m_ExpectedControlType;
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[Tooltip("Unique ID of the action (GUID). Used to reference the action from bindings such that actions can be renamed "

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