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Update Packages/com.unity.inputsystem/Documentation~/TrackedInputDevices.md
Co-authored-by: JonMUnity <[email protected]>
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Packages/com.unity.inputsystem/Documentation~/TrackedInputDevices.md

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@@ -12,7 +12,7 @@ Use the Tracked Pose Driver component to synchronize a __GameObject__'s transfor
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| **Property** | **Description** |
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|-------------|-----------|
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|[`Tracking Type`](../api/UnityEngine.InputSystem.XR.TrackedPoseDriver.html#UnityEngine_InputSystem_XR_TrackedPoseDriver_trackingType)|Specify which transform properties (position, rotation, or both) to update based on the tracked data.|
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|[`Update Type`](../api/UnityEngine.InputSystem.XR.TrackedPoseDriver.html#UnityEngine_InputSystem_XR_TrackedPoseDriver_updateType)|Determines when updates to the transform occur within Unity's event loop, such as during rendering or gameplay.|
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|[`Update Type`](../api/UnityEngine.InputSystem.XR.TrackedPoseDriver.html#UnityEngine_InputSystem_XR_TrackedPoseDriver_updateType)|Determine when updates to the transform occur within Unity's event loop, such as during rendering or gameplay.|
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|[`Ignore Tracking State`](../api/UnityEngine.InputSystem.XR.TrackedPoseDriver.html#UnityEngine_InputSystem_XR_TrackedPoseDriver_ignoreTrackingState)|If enabled, ignores the tracking state and always assumes the input pose is valid, even when flagged otherwise.|
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|[`Position Input`](../api/UnityEngine.InputSystem.XR.TrackedPoseDriver.html#UnityEngine_InputSystem_XR_TrackedPoseDriver_positionInput)|An input action used to retrieve the position data (Vector3) of the tracked device.|
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|[`Rotation Input`](../api/UnityEngine.InputSystem.XR.TrackedPoseDriver.html#UnityEngine_InputSystem_XR_TrackedPoseDriver_rotationInput)|An input action used to retrieve the rotation data (Quaternion) of the tracked device.|

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