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DOCATT-8610: Fixed bad wording for joining the action in PlayerInputManager.cs
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Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputManager.cs

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@@ -335,8 +335,8 @@ public void EnableJoining()
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/// Inhibit players from joining the game.
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/// </summary>
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/// <remarks>
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/// Note that this method might disable the action, depending on how the action
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/// was joined initially. Specifically, if the initial joining was triggered using
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/// Note that this method might disable the action, depending on how the player
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/// joined initially. Specifically, if the initial joining was triggered using
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/// the <see cref="PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered"/> behavior,
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/// this method also disables the join action.
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/// </remarks>

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