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fixed doc
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Packages/com.unity.inputsystem/InputSystem/Actions/Composites/ButtonWithOneModifier.cs

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@@ -130,6 +130,7 @@ public enum ModifiersOrder
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/// <summary>
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/// If set to <c>Ordered</c> or <c>Unordered</c>, the built-in logic to determine if modifiers need to be pressed first is overridden.
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/// </summary>
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/// <remarks>
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/// By default, if the setting <see cref="InputSettings.shortcutKeysConsumeInput"/> is enabled,
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/// <see cref="modifier"/> is required to be in pressed state before or at the same time that <see cref="button"/>
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/// goes into pressed state for the composite as a whole to trigger. This means that binding to, for example, <c>Shift+B</c>,

Packages/com.unity.inputsystem/InputSystem/Actions/Composites/ButtonWithTwoModifiers.cs

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@@ -145,6 +145,7 @@ public enum ModifiersOrder
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/// <summary>
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/// If set to <c>Ordered</c> or <c>Unordered</c>, the built-in logic to determine if modifiers need to be pressed first is overridden.
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/// </summary>
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/// <remarks>
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/// By default, if the setting <see cref="InputSettings.shortcutKeysConsumeInput"/> is enabled,
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/// <see cref="modifier1"/> and <see cref="modifier2"/> are required to be in pressed state before or at the same
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/// time that <see cref="button"/> goes into pressed state for the composite as a whole to trigger. This means that binding to,

Packages/com.unity.inputsystem/InputSystem/Actions/Composites/OneModifierComposite.cs

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@@ -143,6 +143,7 @@ public enum ModifiersOrder
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/// <summary>
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/// If set to <c>Ordered</c> or <c>Unordered</c>, the built-in logic to determine if modifiers need to be pressed first is overridden.
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/// </summary>
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/// <remarks>
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/// By default, if the setting <see cref="InputSettings.shortcutKeysConsumeInput"/> is enabled,
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/// if <see cref="binding"/> is bound to only <see cref="Controls.ButtonControl"/>s, then the composite requires
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/// <see cref="modifier"/> to be pressed <em>before</em> pressing <see cref="binding"/>. This means that binding to, for example,

Packages/com.unity.inputsystem/InputSystem/Actions/Composites/TwoModifiersComposite.cs

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@@ -145,6 +145,7 @@ public enum ModifiersOrder
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/// <summary>
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/// If set to <c>Ordered</c> or <c>Unordered</c>, the built-in logic to determine if modifiers need to be pressed first is overridden.
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/// </summary>
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/// <remarks>
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/// By default, if the setting <see cref="InputSettings.shortcutKeysConsumeInput"/> is enabled,
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/// if <see cref="binding"/> is bound to only <see cref="Controls.ButtonControl"/>s, then the composite requires
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/// both <see cref="modifier1"/> and <see cref="modifier2"/> to be pressed <em>before</em> pressing <see cref="binding"/>.

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