@@ -3657,10 +3657,10 @@ public struct TriggerState
36573657 [ FieldOffset ( 40 ) ] private uint m_PressedInUpdate ;
36583658 [ FieldOffset ( 44 ) ] private uint m_ReleasedInUpdate ;
36593659 [ FieldOffset ( 48 ) ] private uint m_LastCompletedInUpdate ;
3660- [ FieldOffset ( 52 ) ] private int m_FramePerformed ;
3661- [ FieldOffset ( 56 ) ] private int m_FramePressed ;
3662- [ FieldOffset ( 60 ) ] private int m_FrameReleased ;
3663- [ FieldOffset ( 64 ) ] private int m_FrameCompleted ;
3660+ [ FieldOffset ( 52 ) ] internal int framePerformed ;
3661+ [ FieldOffset ( 56 ) ] internal int framePressed ;
3662+ [ FieldOffset ( 60 ) ] internal int frameReleased ;
3663+ [ FieldOffset ( 64 ) ] internal int frameCompleted ;
36643664
36653665 /// <summary>
36663666 /// Phase being triggered by the control value change.
@@ -3816,27 +3816,6 @@ public uint lastPerformedInUpdate
38163816 set => m_LastPerformedInUpdate = value ;
38173817 }
38183818
3819- internal int framePerformed
3820- {
3821- get => m_FramePerformed ;
3822- set => m_FramePerformed = value ;
3823- }
3824- internal int framePressed
3825- {
3826- get => m_FramePressed ;
3827- set => m_FramePressed = value ;
3828- }
3829- internal int frameReleased
3830- {
3831- get => m_FrameReleased ;
3832- set => m_FrameReleased = value ;
3833- }
3834- internal int frameCompleted
3835- {
3836- get => m_FrameCompleted ;
3837- set => m_FrameCompleted = value ;
3838- }
3839-
38403819 /// <summary>
38413820 /// Update step count (<see cref="InputUpdate.s_UpdateStepCount"/>) in which action completed last.
38423821 /// Zero if the action did not become completed yet. Also reset to zero when the action is hard reset.
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