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Packages/com.unity.inputsystem/InputSystem/Actions/InputActionState.cs

Lines changed: 4 additions & 25 deletions
Original file line numberDiff line numberDiff line change
@@ -3657,10 +3657,10 @@ public struct TriggerState
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[FieldOffset(40)] private uint m_PressedInUpdate;
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[FieldOffset(44)] private uint m_ReleasedInUpdate;
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[FieldOffset(48)] private uint m_LastCompletedInUpdate;
3660-
[FieldOffset(52)] private int m_FramePerformed;
3661-
[FieldOffset(56)] private int m_FramePressed;
3662-
[FieldOffset(60)] private int m_FrameReleased;
3663-
[FieldOffset(64)] private int m_FrameCompleted;
3660+
[FieldOffset(52)] internal int framePerformed;
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[FieldOffset(56)] internal int framePressed;
3662+
[FieldOffset(60)] internal int frameReleased;
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[FieldOffset(64)] internal int frameCompleted;
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/// <summary>
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/// Phase being triggered by the control value change.
@@ -3816,27 +3816,6 @@ public uint lastPerformedInUpdate
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set => m_LastPerformedInUpdate = value;
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}
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3819-
internal int framePerformed
3820-
{
3821-
get => m_FramePerformed;
3822-
set => m_FramePerformed = value;
3823-
}
3824-
internal int framePressed
3825-
{
3826-
get => m_FramePressed;
3827-
set => m_FramePressed = value;
3828-
}
3829-
internal int frameReleased
3830-
{
3831-
get => m_FrameReleased;
3832-
set => m_FrameReleased = value;
3833-
}
3834-
internal int frameCompleted
3835-
{
3836-
get => m_FrameCompleted;
3837-
set => m_FrameCompleted = value;
3838-
}
3839-
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/// <summary>
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/// Update step count (<see cref="InputUpdate.s_UpdateStepCount"/>) in which action completed last.
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/// Zero if the action did not become completed yet. Also reset to zero when the action is hard reset.

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