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continued WIP - from dec 9 before sick leave
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Packages/com.unity.inputsystem/Documentation~/TableOfContents.md

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* [Setting up input](setting-up-input.md)
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* [Actions](actions.md)
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* [Action Assets](action-assets.md)
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* [Create an Action Asset](create-empty-action-asset.md)
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* [Assign a project-wide Action Asset](assign-project-wide-actions.md)
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* [About action assets](about-action-assets.md)
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* [About project-wide actions](about-project-wide-actions.md)
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* [Create and assign project-wide actions](create-project-wide-actions.md)
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* [Create an empty action asset](create-empty-action-asset.md)
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* [Assign a project-wide action asset](assign-project-wide-actions.md)
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* [Default actions](default-actions.md)
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* [Create action maps](create-edit-delete-action-maps.md)
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* [Create actions](create-edit-delete-actions.md)
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* [Stand-alone actions](stand-alone-actions.md)
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* [Load actions from JSON](load-actions-from-json.md)
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* [Create actions in code](create-actions-in-code.md)
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* [Action properties](action-properties.md)
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* [Generate C# API from actions](generate-cs-api-from-actions.md)
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* [Create action maps](create-edit-delete-action-maps.md)
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* [Create, edit and delete actions](create-edit-delete-actions.md)
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* [Configure actions](configure-actions.md)
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* [Stand-alone actions](stand-alone-actions.md)
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* [Load actions from JSON](load-actions-from-json.md)
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* [Create actions in code](create-actions-in-code.md)
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* [Action properties](action-and-control-types.md)
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* [Bindings](action-bindings.md)
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* [Controls](controls.md)
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* [Controls schemes](control-schemes.md)
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# Action and control types
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If you select an action in the actions pane of the [Actions Editor window](actions-editor.md), the right-hand pane displays the action-properties-panel.mdn-properties-panel.md) panel.
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![Action Properties](Images/ActionProperties.png)
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| **Topic** | **Description** |
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| :------------------------------ | :------------------------------- |
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| **[Configure action type](./configure-action-type.md)** | Summary |
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| **[Configure control type](./configure-control-type.md.md)** | Summary |

Packages/com.unity.inputsystem/Documentation~/action-properties.md

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Packages/com.unity.inputsystem/Documentation~/configure-actions.md

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Configuring an action covers all the ways an action can be set up, the controls it is bound to, and the ways it responds to signals from those controls.
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An action's configuration includes its properties, bindings, controls, control schemes, and interactions, described in this section.
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An action's configuration includes its types, bindings, controls, control schemes, and interactions, described in this section.
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| **Topic** | **Description** |
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| :------------------------------ | :------------------------------- |
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| **[Action Properties](action-properties.md)** | Summary |
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| **[Action and control types](action-and-control-types.md)** | Summary |
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| **[Bindings](bindings.md)** | Summary |
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| **[Controls](controls.md)** | Summary |
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| **[Control Schemes](control-schemes.md)** | Summary |

Packages/com.unity.inputsystem/Documentation~/setting-up-input.md

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| **[Create Action Maps](create-edit-delete-action-maps.md)** | Action maps provide a way to group collections of Actions that represent different input scenarios in your project (such as UI navigation, gameplay, etc.) |
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| **[Create Actions](create-edit-delete-actions.md)** | Create actions using the Input Actions editor |
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| **[Configure Actions](configure-actions.md)** | Summary |
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| **[Action Properties](action-properties.md)** | Summary |
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| **[Action Properties](action-and-control-types.md)** | Summary |
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| **[Bindings](bindings.md)** | Summary |
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| **[Controls](controls.md)** | Summary |
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| **[Control Schemes](control-schemes.md)** | Summary |

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