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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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## [Unreleased] - yyyy-mm-dd
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### Changed
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- Expanded `RebindingUISample` to include a "game mode" state and a "menu state" to be more similar to a real game. Also added action-performed indicators illustrating when actions get triggered.
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### Added
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- Support for Xbox controllers over USB on macOS, using macOS's default driver. [ISXB-1548]
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- Added a new run-time setting `InputSystem.inputEventHandledPolicy` which allows changing how the system processes input events marked as "handled". The new alternative setting (not default) allows for allowing handled events to propagate into state changes but still suppresses action interactions from being processed.
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- Added a new fluent API `WithSuppressedActionPropagation()` to `UnityEngine.InputSystem.InputActionRebindingExtensions` that allows suppressing actions from firing during interactive rebinding while allowing state updates to avoid actions triggering after state event suppression (default). ISXB-1546.
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### Fixed
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- Fixed an analytics event being invoked twice when the Save button in the Actions view was pressed. [ISXB-1378](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1378)
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- Fixed TrackedPoseDriver stops updating position and rotation when device is added after its initialization. [ISXB-1555](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1555)
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- Fixed PlayerInput component not working with C# Wrappers (ISXB-1535). This reverted changes done to fix [ISXB-920](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-920) but users can now fix it themselves.
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- Fixed an issue in `RebindingUISample` that fired actions bound to the same control as the target control in a rebinding process. ISXB-1524.
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- Fixed an issue in `RebindingUISample` preventing UI navigation without Keyboard and Mouse present.
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