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remove define version and added custom define
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3 files changed

+8
-3
lines changed

3 files changed

+8
-3
lines changed

Assets/Tests/InputSystem/CoreTests_MouseEvents.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
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#if UNITY_6000_4_OR_NEWER
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#if UNITY_INPUTSYSTEM_HAS_MOUSE_SCRIPT_EVENTS_SUPPORTED
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using System;
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using System.Collections;
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using System.Collections.Generic;

Packages/com.unity.inputsystem/InputSystem/InputManager.cs

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Original file line numberDiff line numberDiff line change
@@ -3705,7 +3705,7 @@ private unsafe void OnUpdate(InputUpdateType updateType, ref InputEventBuffer ev
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//// same goes for events that someone may queue from a change monitor callback
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InvokeAfterUpdateCallback(updateType);
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//send pointer data to backend for OnMouseEvents
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#if UNITY_6000_4_OR_NEWER
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#if UNITY_INPUTSYSTEM_HAS_MOUSE_SCRIPT_EVENTS_SUPPORTED
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var pointer = Pointer.current;
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if (pointer != null && gameIsPlaying)
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NativeInputSystem.DoSendMouseEvents(pointer.press.isPressed, pointer.press.wasPressedThisFrame, pointer.position.x.value, pointer.position.y.value);

Packages/com.unity.inputsystem/InputSystem/Unity.InputSystem.asmdef

Lines changed: 6 additions & 1 deletion
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@@ -116,7 +116,12 @@
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"name": "Unity",
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"expression": "6000.3.0a6",
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"define": "UNITY_INPUT_SYSTEM_PLATFORM_POLLING_FREQUENCY"
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}
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},
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{
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"name": "Unity",
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"expression": "6000.4.0a1",
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"define": "UNITY_INPUTSYSTEM_HAS_MOUSE_SCRIPT_EVENTS_SUPPORTED"
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}
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],
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"noEngineReferences": false
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}

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