You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md
+3-3Lines changed: 3 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -90,7 +90,7 @@ To apply the Processor, add it to the Binding, as shown in the image below.
90
90
91
91

92
92
93
-
Note: This scenario uses the [Starter Assets](https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526?srsltid=AfmBOoqLWdW2pU5Wt2reGYdWVodc1e0ko3cBKtfMQuPSgVqmL7yVA3dB), and the included PlayerScript is utilized to move the player.
93
+
>__Note__: This scenario uses the [Starter Assets](https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526?srsltid=AfmBOoqLWdW2pU5Wt2reGYdWVodc1e0ko3cBKtfMQuPSgVqmL7yVA3dB), and the included PlayerScript is utilized to move the player.
94
94
95
95
### Scale
96
96
@@ -109,7 +109,7 @@ There are two Bindings attached to the Action. The input value ranges of the two
109
109

110
110

111
111
112
-
Note: This scenario uses the [Starter Assets](https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526?srsltid=AfmBOoqLWdW2pU5Wt2reGYdWVodc1e0ko3cBKtfMQuPSgVqmL7yVA3dB), and the included PlayerScript is utilized to rotate the camera.
112
+
>__Note__: This scenario uses the [Starter Assets](https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526?srsltid=AfmBOoqLWdW2pU5Wt2reGYdWVodc1e0ko3cBKtfMQuPSgVqmL7yVA3dB), and the included PlayerScript is utilized to rotate the camera.
113
113
114
114
#### Example: Custom mouse sensitivity
115
115
@@ -128,7 +128,7 @@ The Deadzone Processor can be used to improve accessibility for physically chall
128
128
129
129
The default minimum value is overridden to allow a higher threshold for minimum input values. For the maximum value, the default is used to standardize the values across all gamepads (since not all gamepads may ever send the maximum value).
130
130
131
-
Note: This scenario uses the [Starter Assets](https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526?srsltid=AfmBOoqLWdW2pU5Wt2reGYdWVodc1e0ko3cBKtfMQuPSgVqmL7yVA3dB), and the included PlayerScript is utilized to rotate the camera.
131
+
>__Note__: This scenario uses the [Starter Assets](https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526?srsltid=AfmBOoqLWdW2pU5Wt2reGYdWVodc1e0ko3cBKtfMQuPSgVqmL7yVA3dB), and the included PlayerScript is utilized to rotate the camera.
0 commit comments