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Merge branch 'develop' into performance/frame-time-test-trial
2 parents 9d8d5f7 + 94c260e commit 80f7c70

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.github/pull_request_template.md

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### Description
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_Please fill this section with a description what the pull request is trying to address._
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_Please fill this section with a description what the pull request is trying to address and what changes were made._
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### Changes made
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_Please write down a short description of what changes were made._
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### Testing
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### Testing status & QA
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_Please describe the testing already done by you and what testing you request/recommend QA to execute. If you used or created any testing project please link them here too for QA._
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### Risk
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### Overall Product Risks
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_Please rate the potential complexity and halo effect from low to high for the reviewers. Note down potential risks to specific Editor branches if any._
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- Complexity:
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- Halo Effect:
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### Comments to reviewers
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_Please describe the potential risks of your changes for the reviewers._
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_Please describe any additional information such as what to focus on, or historical info for the reviewers._
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### Checklist
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Assets/Samples/InGameHints/InGameHintsActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Samples/SimpleDemo/SimpleControls.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Tests/InputSystem/Plugins/UITests.cs

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#if UNITY_2022_3_OR_NEWER // displayIndex is only available from 2022.3 onwards
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[UnityTest]
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#if UNITY_TVOS
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[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
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#if UNITY_TVOS || UNITY_ANDROID
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[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
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#endif
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public IEnumerator UI_DisplayIndexMatchesDisplayWithTouchscreenOnScreenSpaceCanvas()
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{
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}
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[UnityTest]
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#if UNITY_TVOS
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[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
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#else
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#if UNITY_TVOS || UNITY_ANDROID
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[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
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#endif
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public IEnumerator UI_DisplayIndexMatchesDisplayWithTouchscreenOnOverlayCanvas()
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{
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[UnityTest]
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#if UNITY_TVOS
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[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
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#if UNITY_TVOS || UNITY_ANDROID
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[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
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public IEnumerator UI_DisplayIndexMatchesDisplayWithMouseOnScreenSpaceCanvas()
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{
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[UnityTest]
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#if UNITY_ANDROID
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[Ignore("Failing on Android https://jira.unity3d.com/browse/ISX-2029")]
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#endif
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public IEnumerator UI_DisplayIndexMatchesDisplayWithMouseOnOverlayCanvas()
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[UnityTest]
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#if UNITY_TVOS
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[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
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#if UNITY_TVOS || UNITY_ANDROID
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[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
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#endif
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public IEnumerator UI_DisplayIndexMatchesDisplayMultiplePointers()
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{

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