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Fixed xmldoc violations.
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Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs

Lines changed: 7 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1417,12 +1417,14 @@ public unsafe bool WasPerformedThisFrame()
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/// StopTeleport();
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/// </code>
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/// </example>
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///
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/// <para>
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/// This method will disregard whether the action is currently enabled or disabled. It will keep returning
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/// true for the duration of the frame even if the action was subsequently disabled in the frame.
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///
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/// </para>
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/// <para>
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/// The meaning of "frame" is either the current "dynamic" update (<c>MonoBehaviour.Update</c>) or the current
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/// fixed update (<c>MonoBehaviour.FixedUpdate</c>) depending on the value of the <see cref="InputSettings.updateMode"/> setting.
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/// </para>
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/// </remarks>
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/// <seealso cref="WasPerformedThisFrame"/>
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/// <seealso cref="WasReleasedThisFrame"/>
@@ -2058,7 +2060,7 @@ public unsafe double startTime
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/// <remarks>
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/// This property can be used, for example, to determine how long a button
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/// was held down.
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///
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/// </remarks>
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/// <example>
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/// <code>
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/// // Let's create a button action bound to the A button
@@ -2083,7 +2085,6 @@ public unsafe double startTime
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/// };
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/// </code>
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/// </example>
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/// </remarks>
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public double duration => time - startTime;
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/// <summary>
@@ -2113,7 +2114,8 @@ public unsafe double startTime
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/// <para>
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/// The value of this property determines how many bytes will be written
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/// by <see cref="ReadValue(void*,int)"/>.
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///
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/// </para>
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/// <para>
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/// This property indirectly maps to the value of <see cref="InputControl.valueSizeInBytes"/> or
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/// <see cref="InputBindingComposite{TValue}.valueSizeInBytes"/>.
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/// </para>

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