@@ -42,12 +42,12 @@ public object Get()
4242 /// <typeparam name="TValue">Type of value to read. This must correspond to the
4343 /// expected by either <see cref="control"/> or, if it is a composite, by the
4444 /// <see cref="InputBindingComposite"/> in use.
45- /// Common types are float and Vector2, and depend on the type of the associated action </typeparam>
45+ /// The type depends on what type of controls the action is bound to. Common types are float and Vector2 </typeparam>
4646 /// <exception cref="InvalidOperationException">The given type <typeparamref name="TValue"/>
4747 /// does not match the value type expected by the control or binding composite.</exception>
4848 /// <remarks>
4949 /// The following example shows how to read a value from a <see cref="PlayerInput"/> message.
50- ///
50+ ///
5151 /// <example>
5252 /// <code>
5353 /// [RequireComponent(typeof(PlayerInput))]
@@ -61,7 +61,7 @@ public object Get()
6161 /// // Read value from control. The type depends on what type of controls the action is bound to.
6262 /// m_Move = value.Get<Vector2>();
6363 /// }
64- ///
64+ ///
6565 /// public void OnUpdate()
6666 /// {
6767 /// // Update transform from m_Move
@@ -88,7 +88,7 @@ public TValue Get<TValue>()
8888 /// <returns>True if the button is activated over the button threshold. False otherwise</returns>
8989 /// <remarks>
9090 /// The following example shows how to read a value from a <see cref="PlayerInput"/> message.
91- ///
91+ ///
9292 /// <example>
9393 /// <code>
9494 /// [RequireComponent(typeof(PlayerInput))]
@@ -101,7 +101,7 @@ public TValue Get<TValue>()
101101 /// {
102102 /// m_Fire = value.isPressed;
103103 /// }
104- ///
104+ ///
105105 /// public void OnUpdate()
106106 /// {
107107 /// // Perform fire action if m_Fire is true
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