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/// Keyboards may have additional keys that are not part of the standardized 104-key keyboard layout
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/// (105 in the case of an 18-key numpad). For example, many non-English keyboard layouts have an additional
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/// key in-between <seealso cref="leftShiftKey"/> and <seealso cref="zKey"/>.
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/// </summary>
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/// <remarks>
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/// <seealso cref="ButtonControl"/> representing a combined left and right shift key.
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///
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/// This is a <seealso cref="InputControl.synthetic"/> button which is considered pressed whenever the left and/or
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/// right shift key is pressed.
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/// </remarks>
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/// </summary>
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/// <remarks>
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/// <seealso cref="ButtonControl"/> representing a combined left and right ctrl key.
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///
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/// This is a <seealso cref="InputControl.synthetic"/> button which is considered pressed whenever the left and/or
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/// right ctrl key is pressed.
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/// </remarks>
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/// </summary>
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/// <remarks>
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/// <seealso cref="ButtonControl"/> representing a combined left and right alt key.
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///
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/// This is a <seealso cref="InputControl.synthetic"/> button which is considered pressed whenever the left and/or
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/// right alt key is pressed.
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/// </remarks>
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/// True when IME composition is enabled. Requires <seealso cref="Keyboard.SetIMEEnabled"/> to be called to enable IME, and the user to enable it at the OS level.
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/// </summary>
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/// <remarks>
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/// <seealso cref="ButtonControl"/> representing a combined left and right alt key.
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/// Some languages use complex input methods which involve opening windows to insert characters.
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/// Typically, this is not desirable while playing a game, as games may just interpret key strokes as game input, not as text.
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/// Typically, this is not desirable while playing a game, as games may just interpret keystrokes as game input, not as text.
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///
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/// See <seealso cref="Keyboard.SetIMEEnabled"/> for turning IME on/off
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/// </remarks>
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/// <param name="key">Key code of key control to return.</param>
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/// <exception cref="ArgumentOutOfRangeException">The given <paramref name="key"/> is not valid.</exception>
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/// <remarks>
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/// <seealso cref="KeyControl"/> representing a combined left and right alt key.
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/// This is equivalent to <c>allKeys[(int)key - 1]</c>.
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