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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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- Fixed an issue with default device selection when adding new Control Scheme.
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- Fixed an issue where action map delegates were not updated when the asset already assigned to the PlayerInput component were changed [ISXB-711](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-711).
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- Fixed Action properties edition in the UI Toolkit version of the Input Actions Asset editor. [ISXB-1277](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1277)
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- Fixed an editor crash caused by input debugger device state window reusing cached state when reconnecting Stadia controller. [ISXB-658](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-658)
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- Fixed an issue where batch jobs would fail with "Error: Error building Player because scripts are compiling" if a source generated .inputactions asset is out of sync with its generated source code (ISXB-1300).
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- Fixed multiple `OnScreenStick` Components that does not work together when using them simultaneously in isolation mode. [ISXB-813](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-813)
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- Fixed an issue in input actions editor window that caused certain fields in custom input composite bindings to require multiple clicks to action / focus. [ISXB-1171](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1171)
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### Changed
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- Changed location of the link xml file (code stripping rules), from a temporary directory to the project Library folder (ISX-2140).
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- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).
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- Changed `OnScreenControl` to automaticaly switch, in Single Player with autoswitch enabled, to the target device control scheme when the first component is enabled to prevent bad interactions when it start.
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- Changed paremeter `overrideModifiersNeedToBePressedFirst` to obsolete for `ButtonWithOneModifier`, `ButtonWithTwoModifiers`, `OneModifierComposite` and `TwoModifiersComposite` in favour the new `modifiersOrder` parameter which is more explicit.
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