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Assets/Samples/RebindingUI/InputActionIndicator.cs

Lines changed: 6 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ public class InputActionIndicator : MonoBehaviour
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[Tooltip("The color to show when the associated action has not been performed for the specified duration.")]
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public Color inactiveColor = Color.black;
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[Tooltip("The color to show when the associated action is disabled")]
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public Color disabledColor = Color.red;
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@@ -62,7 +62,7 @@ private void Update()
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m_Image.color = duration <= 0.0f
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? inactiveColor
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: Color.Lerp(inactiveColor, activeColor,
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(float)Math.Max(0.0, 1.0 - elapsedSincePerformed / duration));
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(float)Math.Max(0.0, 1.0 - elapsedSincePerformed / duration));
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}
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else
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{
@@ -71,19 +71,20 @@ private void Update()
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m_Image.color = disabledColor;
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}
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}
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// We want the label for the action name to update in edit mode, too, so
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// we kick that off from here.
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#if UNITY_EDITOR
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protected void OnValidate()
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{
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UpdateActionLabel();
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}
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#endif
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private void UpdateActionLabel()
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{
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if (m_Text == null)
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if (m_Text == null)
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return;
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if (action != null && action.action != null)
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m_Text.text = action.name;

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