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DOCS: Update QuickStartGuide.md (#2182)
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Packages/com.unity.inputsystem/Documentation~/QuickStartGuide.md

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@@ -33,7 +33,7 @@ The Input System's default configuration comes with two Action Maps: "Player" an
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The "Player" Action Map defines several game-related actions such as "Move", "Look", "Jump" and "Attack" actions. The "UI" action map defines several user-interface-related actions such as "Navigate", "Submit" and "Cancel".
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Each each default action has bindings to several different types of Control. For example:
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Each default action has bindings to several different types of Control. For example:
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- The "Move" action is bound to the "WSAD" keyboard keys and arrow keys, a gamepad stick, the primary 2D axis on an XR controller
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- The "Jump" action is bound to the space key, the "south" button on a gamepad, and the secondary button on an XR controller.
@@ -49,7 +49,7 @@ This workflow uses the following steps:
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1. Add the Input System "`using`" statement at the top of your script.
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2. Create variables to hold the Action references.
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3. In your Start method, find the and store the Action references.
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3. In your Start method, find and store the Action references.
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4. In your Update method, read the values from the Action references, and add your own code to respond accordingly.
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These steps are shown in the example script below:

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