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/// Marks the interaction as being performed and then transitions into I <see cref="InputActionPhase.Started"/>
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/// to wait for an initial trigger condition to be true before being performed again. This behavior
@@ -199,7 +198,7 @@ public void PerformedAndStayStarted()
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/// Marks the interaction as being performed and then stays in that state waiting for an input to
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/// cancel the interactions active state. This behavior is desirable for interaction events that
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/// are active for a duration until a cancellation condition is true, such as <see cref="Interactions.HoldInteraction"/> or <see cref="Interactions.TapInteraction"/> where releasing
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/// the associated button cancels the interaction..
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/// the associated button cancels the interaction..
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