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lines changed Original file line number Diff line number Diff line change @@ -27,49 +27,49 @@ namespace UnityEngine.InputSystem.Samples.InGameHints
2727 /// <code>
2828 /// using namespace UnityEngine;
2929 /// using UnityEngine.InputSystem;
30- ///
30+ ///
3131 /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
3232 /// public class Example : MonoBehaviour, MyActions.IPlayerActions
3333 /// {
3434 /// private MyActions_Actions m_Actions; // Source code representation of asset.
3535 /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
36- ///
36+ ///
3737 /// void Awake()
3838 /// {
3939 /// m_Actions = new MyActions_Actions(); // Create asset object.
4040 /// m_Player = m_Actions.Player; // Extract action map object.
4141 /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
4242 /// }
43- ///
43+ ///
4444 /// void OnDestroy()
4545 /// {
4646 /// m_Actions.Dispose(); // Destroy asset object.
4747 /// }
48- ///
48+ ///
4949 /// void OnEnable()
5050 /// {
5151 /// m_Player.Enable(); // Enable all actions within map.
5252 /// }
53- ///
53+ ///
5454 /// void OnDisable()
5555 /// {
5656 /// m_Player.Disable(); // Disable all actions within map.
5757 /// }
58- ///
58+ ///
5959 /// #region Interface implementation of MyActions.IPlayerActions
60- ///
60+ ///
6161 /// // Invoked when "Move" action is either started, performed or canceled.
6262 /// public void OnMove(InputAction.CallbackContext context)
6363 /// {
6464 /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
6565 /// }
66- ///
66+ ///
6767 /// // Invoked when "Attack" action is either started, performed or canceled.
6868 /// public void OnAttack(InputAction.CallbackContext context)
6969 /// {
7070 /// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
7171 /// }
72- ///
72+ ///
7373 /// #endregion
7474 /// }
7575 /// </code>
Original file line number Diff line number Diff line change 2525/// <code>
2626/// using namespace UnityEngine;
2727/// using UnityEngine.InputSystem;
28- ///
28+ ///
2929/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
3030/// public class Example : MonoBehaviour, MyActions.IPlayerActions
3131/// {
3232/// private MyActions_Actions m_Actions; // Source code representation of asset.
3333/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
34- ///
34+ ///
3535/// void Awake()
3636/// {
3737/// m_Actions = new MyActions_Actions(); // Create asset object.
3838/// m_Player = m_Actions.Player; // Extract action map object.
3939/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
4040/// }
41- ///
41+ ///
4242/// void OnDestroy()
4343/// {
4444/// m_Actions.Dispose(); // Destroy asset object.
4545/// }
46- ///
46+ ///
4747/// void OnEnable()
4848/// {
4949/// m_Player.Enable(); // Enable all actions within map.
5050/// }
51- ///
51+ ///
5252/// void OnDisable()
5353/// {
5454/// m_Player.Disable(); // Disable all actions within map.
5555/// }
56- ///
56+ ///
5757/// #region Interface implementation of MyActions.IPlayerActions
58- ///
58+ ///
5959/// // Invoked when "Move" action is either started, performed or canceled.
6060/// public void OnMove(InputAction.CallbackContext context)
6161/// {
6262/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
6363/// }
64- ///
64+ ///
6565/// // Invoked when "Attack" action is either started, performed or canceled.
6666/// public void OnAttack(InputAction.CallbackContext context)
6767/// {
6868/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
6969/// }
70- ///
70+ ///
7171/// #endregion
7272/// }
7373/// </code>
Original file line number Diff line number Diff line change 2525/// <code>
2626/// using namespace UnityEngine;
2727/// using UnityEngine.InputSystem;
28- ///
28+ ///
2929/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
3030/// public class Example : MonoBehaviour, MyActions.IPlayerActions
3131/// {
3232/// private MyActions_Actions m_Actions; // Source code representation of asset.
3333/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
34- ///
34+ ///
3535/// void Awake()
3636/// {
3737/// m_Actions = new MyActions_Actions(); // Create asset object.
3838/// m_Player = m_Actions.Player; // Extract action map object.
3939/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
4040/// }
41- ///
41+ ///
4242/// void OnDestroy()
4343/// {
4444/// m_Actions.Dispose(); // Destroy asset object.
4545/// }
46- ///
46+ ///
4747/// void OnEnable()
4848/// {
4949/// m_Player.Enable(); // Enable all actions within map.
5050/// }
51- ///
51+ ///
5252/// void OnDisable()
5353/// {
5454/// m_Player.Disable(); // Disable all actions within map.
5555/// }
56- ///
56+ ///
5757/// #region Interface implementation of MyActions.IPlayerActions
58- ///
58+ ///
5959/// // Invoked when "Move" action is either started, performed or canceled.
6060/// public void OnMove(InputAction.CallbackContext context)
6161/// {
6262/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
6363/// }
64- ///
64+ ///
6565/// // Invoked when "Attack" action is either started, performed or canceled.
6666/// public void OnAttack(InputAction.CallbackContext context)
6767/// {
6868/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
6969/// }
70- ///
70+ ///
7171/// #endregion
7272/// }
7373/// </code>
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