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CHANGE: default asset name now New Actions instead of New Controls (#2133)
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Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -16,6 +16,9 @@ however, it has to be formatted properly to pass verification tests.
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- Fixed gamepad navigation in UI Toolkit TextField when using InputSystemUIInputModule. [UUM-77364](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77364)
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- Fixed issue where asset editor window splitter positions were not persisted [ISXB-1316]
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### Changed
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- Changed default input action asset name from New Controls to New Actions.
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## [1.13.0] - 2025-02-05
2023

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### Fixed

Packages/com.unity.inputsystem/InputSystem/Editor/AssetImporter/InputActionImporter.cs

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@@ -315,7 +315,7 @@ internal static IEnumerable<InputActionReference> LoadInputActionReferencesFromA
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[MenuItem("Assets/Create/Input Actions")]
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public static void CreateInputAsset()
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{
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ProjectWindowUtil.CreateAssetWithContent("New Controls." + InputActionAsset.Extension,
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ProjectWindowUtil.CreateAssetWithContent("New Actions." + InputActionAsset.Extension,
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InputActionAsset.kDefaultAssetLayoutJson, InputActionAssetIconLoader.LoadAssetIcon());
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}
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