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Merge branch 'develop' into isxb-1584-input-action-reference
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Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -8,9 +8,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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Due to package verification, the latest version below is the unpublished version and the date is meaningless.
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however, it has to be formatted properly to pass verification tests.
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## [Unreleased] - yyyy-mm-dd
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- Fixed InputControl picker not updating correctly when the Input Actions Window was dirty. [ISXB-1221](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1221)
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- Fixed formatting issues on processor documentation page
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## [1.15.0] - 2025-10-03
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### Changed
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- Expanded `RebindingUISample` to include a "game mode" state and a "menu state" to be more similar to a real game. Also added action-performed indicators (`InputActionIndicator`) illustrating when actions get triggered.
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- Fixed the compilation warnings when used with Unity 6.4 (ISX-2349).
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- Fixed an issue where `InputSystemUIInputModule.localMultiPlayerRoot` could not be set to `null` when using `MultiplayerEventSystem`. [ISXB-1610](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1610)
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- Fixed an issue in `Keyboard` where the sub-script operator would return a `null` key control for the deprecated key `Key.IMESelected`. Now, an aliased `KeyControl`mapping to the IMESelected bit is returned for compability reasons. It is still strongly advised to not rely on this key since `IMESelected` bit isn't strictly a key and will be removed from the `Key` enumeration type in a future major revision. [ISXB-1541](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1541).
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- Fixed InputControl picker not updating correctly when the Input Actions Window was dirty. [ISXB-1221](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1221)
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- Fixed formatting issues on processor documentation page.
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- Fixed an issue in `InputActionReference` where `Set` was not updating the cached action leading to incorrect evaluation of `InputActionReference.action` after first being cached, then set, then read again. This could lead to reference not being reset if set programmatically during play-mode. [ISXB-1584](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1584).
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- Fixed an issue where `InputActionSetupExtensions.Remove` will result in `NullReferenceException` if the action has no bindings. (ISXB-1688).
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- Fixed an issue where `InputActionSetupExtensions.Remove` will result in `NullReferenceException` if the action being removed has no bindings. (ISXB-1688).
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## [1.14.2] - 2025-08-05
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Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs

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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.ForUI")] // To avoid minor bump
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[assembly: InternalsVisibleTo("Unity.AI.Assistant.Editor")]
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namespace UnityEngine.InputSystem
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{

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