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Update Packages/com.unity.inputsystem/InputSystem/InputManager.cs
Co-authored-by: João Freire <[email protected]>
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Packages/com.unity.inputsystem/InputSystem/InputManager.cs

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@@ -3705,7 +3705,7 @@ private unsafe void OnUpdate(InputUpdateType updateType, ref InputEventBuffer ev
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//// same goes for events that someone may queue from a change monitor callback
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InvokeAfterUpdateCallback(updateType);
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//send pointer data to backend for OnMouseEvents
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#if UNITY_INPUTSYSTEM_HAS_MOUSE_SCRIPT_EVENTS_SUPPORTED
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#if UNITY_INPUTSYSTEM_SUPPORTS_MOUSE_SCRIPT_EVENTS
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var pointer = Pointer.current;
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if (pointer != null && gameIsPlaying)
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NativeInputSystem.DoSendMouseEvents(pointer.press.isPressed, pointer.press.wasPressedThisFrame, pointer.position.x.value, pointer.position.y.value);

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