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1 parent cd50411 commit b994e4bCopy full SHA for b994e4b
Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInput.cs
@@ -954,15 +954,6 @@ public void ActivateInput()
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m_InputActive = true;
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- // Disable project-wide actions if they are being used by this PlayerInput.
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- #if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
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- if (m_Actions != null && m_Actions == InputSystem.actions)
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- {
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- InputSystem.AllowEnableActionsAfterEnterPlayMode(false);
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- InputSystem.actions.Disable();
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- }
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- #endif
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-
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// If we have no current action map but there's a default
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// action map, make it current.
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if (m_CurrentActionMap == null && m_Actions != null && !string.IsNullOrEmpty(m_DefaultActionMap))
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