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Fixed two more irregular admonitions in ActionBindings.md
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Packages/com.unity.inputsystem/Documentation~/ActionBindings.md

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@@ -285,7 +285,7 @@ You can define new types of Composites, and register them with the API. Unity tr
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To define a new type of Composite, create a class based on [`InputBindingComposite<TValue>`](../api/UnityEngine.InputSystem.InputBindingComposite-1.html).
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> [!Important]
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> [!IMPORTANT]
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> Composites must be __stateless__. This means that you cannot store local state that changes depending on the input being processed. For __stateful__ processing on Bindings, see [interactions](./Interactions.md#writing-custom-interactions).
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```CSharp
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#### Multiple, concurrently used Controls
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>__Note:__ This section does not apply to [`PassThrough`](RespondingToActions.md#pass-through) Actions as they are by design meant to allow multiple concurrent inputs.
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> [!NOTE]
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> This section does not apply to [`PassThrough`](RespondingToActions.md#pass-through) Actions as they are by design meant to allow multiple concurrent inputs.
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For a [`Button`](RespondingToActions.md#button) or [`Value`](RespondingToActions.md#value) Action, there can only be one Control at any time that is "driving" the Action. This Control is considered the [`activeControl`](../api/UnityEngine.InputSystem.InputAction.html#UnityEngine_InputSystem_InputAction_activeControl).
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