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FIX: The button is not clickable when using Windows touch simulation inputs (ISXB-483) (#2012)
* Pair simulated touchscreen with PlayerInput user
* Add period to end of sentence
* Fix formatting
* Refactored initial fix to queue state events instead
Based on review and code comments, this seems like a better solution that fixes the main problem and also better simulates a touchscreen when used together with PlayerInput.
Automatic pairing and control scheme occurs now since we're using input events a real device would also use.
* Change logic to be based on state events
The previous logic was based on changing state and didn't apply if we queued events.
Also, this commit avoids processing the queued events for the simulated Touchscreen.
* Remove unnecessary left over code
* Fix setting wrong touchIDs when moving multiple touches
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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@@ -30,6 +30,7 @@ however, it has to be formatted properly to pass verification tests.
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- Fixed "MissingReferenceException" errors when closing an in-game dropdown field [ISXB-1081](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1081).
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- Fixed potential crash on Mac when using stale references to deleted InputDevice objects [ISXB-606](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-606).
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- Fixed conditional compilation for non-editor analytics on platforms not enabling analytics.
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- Fixed simulated touch input not working with PlayerInput component [ISXB-483](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-483).
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### Changed
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- Renamed editor Resources directories to PackageResources to fix package validation warnings.
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