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Update Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md
Co-authored-by: lilisha-unity <[email protected]>
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Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md

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@@ -105,7 +105,7 @@ Note: This scenario uses the [Starter Assets](https://assetstore.unity.com/packa
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The [Scale Processor](ProcessorTypes.md#scale) multiplies the input value by a given factor X. This applies to float values as well as vectors, where each axis is multiplied by the corresponding factor specified for that axis.
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This allows you to assign weight to input values, which can, for example, make a particular type of control easier to use.
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#### Horizontally aligned Camera
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#### Example: Horizontally aligned Camera
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To make the look-around movement smoother and improve ease of use, it may be helpful to reduce the vertical rotation and scale the input values for horizontal rotation. For in-game landscapes that are primarily horizontally aligned, this is a useful feature to prevent the camera from rotating vertically too quickly or in unintended ways.
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To apply this effect to all bindings, the Processor is applied to the Action itself (Look in this scenario). The following image shows the setup using the Starter Assets example:

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