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FIX: Regenerate YAML job definitions by running the generation command (#2318)
Co-authored-by: Paulius Dervinis <54306142+Pauliusd01@users.noreply.github.com>
1 parent d4ef8cf commit c9695df

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.yamato/input-system-editor-functional-tests.yml

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@@ -110,61 +110,6 @@ inputsystem-editorfunctionaltests_-_6000_0_-_windows:
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paths:
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- artifacts/**/*
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# InputSystem-EditorFunctionalTests - 6000.2 - MacOS
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inputsystem-editorfunctionaltests_-_6000_2_-_macos:
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name: InputSystem-EditorFunctionalTests - 6000.2 - MacOS
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agent:
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image: package-ci/macos-13:default
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type: Unity::VM::osx
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flavor: b1.xlarge
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commands:
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- command: git clone --branch "2.3.0-preview" git@github.cds.internal.unity3d.com:unity/com.unity.package-manager-doctools.git Packages/com.unity.package-manager-doctools
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- command: unity-downloader-cli -u 6000.2/staging -c Editor --fast --wait
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- command: UnifiedTestRunner --testproject=. --editor-location=.Editor --suite=Editor --suite=Playmode --category=!Performance --clean-library --api-profile=NET_4_6 --reruncount=1 --clean-library-on-rerun --enable-code-coverage --coverage-options="generateAdditionalMetrics;generateHtmlReport;assemblyFilters:+Unity.InputSystem*;pathReplacePatterns:@*,,**/PackageCache/,;sourcePaths:$YAMATO_SOURCE_DIR/Packages;" --coverage-results-path=$YAMATO_SOURCE_DIR/upm-ci~/CodeCoverage --coverage-upload-options="reportsDir:upm-ci~/CodeCoverage;name:inputsystem_MacOS_6000.2_project;flags:inputsystem_MacOS_6000.2_project" --timeout=3600 --artifacts-path=artifacts
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-mac.sh
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artifacts:
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artifacts:
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paths:
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- artifacts/**/*
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# InputSystem-EditorFunctionalTests - 6000.2 - Ubuntu
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inputsystem-editorfunctionaltests_-_6000_2_-_ubuntu:
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name: InputSystem-EditorFunctionalTests - 6000.2 - Ubuntu
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agent:
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image: package-ci/ubuntu-22.04:default
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type: Unity::VM
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flavor: b1.large
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commands:
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- command: git clone --branch "2.3.0-preview" git@github.cds.internal.unity3d.com:unity/com.unity.package-manager-doctools.git Packages/com.unity.package-manager-doctools
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- command: unity-downloader-cli -u 6000.2/staging -c Editor --fast --wait
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- command: UnifiedTestRunner --testproject=. --editor-location=.Editor --suite=Editor --suite=Playmode --category=!Performance --clean-library --api-profile=NET_4_6 --reruncount=1 --clean-library-on-rerun --enable-code-coverage --coverage-options="generateAdditionalMetrics;generateHtmlReport;assemblyFilters:+Unity.InputSystem*;pathReplacePatterns:@*,,**/PackageCache/,;sourcePaths:$YAMATO_SOURCE_DIR/Packages;" --coverage-results-path=$YAMATO_SOURCE_DIR/upm-ci~/CodeCoverage --coverage-upload-options="reportsDir:upm-ci~/CodeCoverage;name:inputsystem_Ubuntu_6000.2_project;flags:inputsystem_Ubuntu_6000.2_project" --timeout=3600 --artifacts-path=artifacts
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-linux.sh
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artifacts:
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artifacts:
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paths:
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- artifacts/**/*
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# InputSystem-EditorFunctionalTests - 6000.2 - Windows
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inputsystem-editorfunctionaltests_-_6000_2_-_windows:
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name: InputSystem-EditorFunctionalTests - 6000.2 - Windows
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agent:
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image: package-ci/win10:default
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type: Unity::VM
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flavor: b1.large
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commands:
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- command: '%GSUDO% choco install netfx-4.7.1-devpack -y --ignore-detected-reboot --ignore-package-codes'
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- command: git clone --branch "2.3.0-preview" git@github.cds.internal.unity3d.com:unity/com.unity.package-manager-doctools.git Packages/com.unity.package-manager-doctools
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- command: unity-downloader-cli -u 6000.2/staging -c Editor --fast --wait
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- command: UnifiedTestRunner.exe --testproject=. --editor-location=.Editor --suite=Editor --suite=Playmode --category=!Performance --clean-library --api-profile=NET_4_6 --reruncount=1 --clean-library-on-rerun --enable-code-coverage --coverage-options="generateAdditionalMetrics;generateHtmlReport;assemblyFilters:+Unity.InputSystem*;pathReplacePatterns:@*,,**/PackageCache/,;sourcePaths:%YAMATO_SOURCE_DIR%/Packages;" --coverage-results-path=%YAMATO_SOURCE_DIR%/upm-ci~/CodeCoverage --coverage-upload-options="reportsDir:upm-ci~/CodeCoverage;name:inputsystem_Windows_6000.2_project;flags:inputsystem_Windows_6000.2_project" --timeout=3600 --artifacts-path=artifacts
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after:
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- command: .yamato\generated-scripts\infrastructure-instability-detection-win.cmd
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artifacts:
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artifacts:
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paths:
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- artifacts/**/*
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168113
# InputSystem-EditorFunctionalTests - 6000.3 - MacOS
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inputsystem-editorfunctionaltests_-_6000_3_-_macos:
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name: InputSystem-EditorFunctionalTests - 6000.3 - MacOS

.yamato/input-system-editor-performance-tests.yml

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paths:
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- artifacts/**/*
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# InputSystem-EditorPerformanceTests - 6000.2 - MacOS
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inputsystem-editorperformancetests_-_6000_2_-_macos:
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name: InputSystem-EditorPerformanceTests - 6000.2 - MacOS
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agent:
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image: package-ci/macos-13:default
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type: Unity::VM::osx
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flavor: b1.xlarge
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commands:
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- command: git clone --branch "2.3.0-preview" git@github.cds.internal.unity3d.com:unity/com.unity.package-manager-doctools.git Packages/com.unity.package-manager-doctools
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- command: unity-downloader-cli -u 6000.2/staging -c Editor --fast --wait
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- command: UnifiedTestRunner --testproject=. --editor-location=.Editor --suite=Editor --suite=Playmode --category=Performance --clean-library --api-profile=NET_4_6 --reruncount=1 --clean-library-on-rerun --report-performance-data --performance-project-id=InputSystem --timeout=3600 --artifacts-path=artifacts
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-mac.sh
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artifacts:
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artifacts:
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paths:
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- artifacts/**/*
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# InputSystem-EditorPerformanceTests - 6000.2 - Ubuntu
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inputsystem-editorperformancetests_-_6000_2_-_ubuntu:
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name: InputSystem-EditorPerformanceTests - 6000.2 - Ubuntu
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agent:
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image: package-ci/ubuntu-22.04:default
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type: Unity::VM
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flavor: b1.large
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commands:
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- command: git clone --branch "2.3.0-preview" git@github.cds.internal.unity3d.com:unity/com.unity.package-manager-doctools.git Packages/com.unity.package-manager-doctools
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- command: unity-downloader-cli -u 6000.2/staging -c Editor --fast --wait
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- command: UnifiedTestRunner --testproject=. --editor-location=.Editor --suite=Editor --suite=Playmode --category=Performance --clean-library --api-profile=NET_4_6 --reruncount=1 --clean-library-on-rerun --report-performance-data --performance-project-id=InputSystem --timeout=3600 --artifacts-path=artifacts
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-linux.sh
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artifacts:
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artifacts:
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paths:
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- artifacts/**/*
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# InputSystem-EditorPerformanceTests - 6000.2 - Windows
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inputsystem-editorperformancetests_-_6000_2_-_windows:
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name: InputSystem-EditorPerformanceTests - 6000.2 - Windows
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agent:
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image: package-ci/win10:default
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type: Unity::VM
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flavor: b1.large
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commands:
157-
- command: '%GSUDO% choco install netfx-4.7.1-devpack -y --ignore-detected-reboot --ignore-package-codes'
158-
- command: git clone --branch "2.3.0-preview" git@github.cds.internal.unity3d.com:unity/com.unity.package-manager-doctools.git Packages/com.unity.package-manager-doctools
159-
- command: unity-downloader-cli -u 6000.2/staging -c Editor --fast --wait
160-
- command: UnifiedTestRunner.exe --testproject=. --editor-location=.Editor --suite=Editor --suite=Playmode --category=Performance --clean-library --api-profile=NET_4_6 --reruncount=1 --clean-library-on-rerun --report-performance-data --performance-project-id=InputSystem --timeout=3600 --artifacts-path=artifacts
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after:
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- command: .yamato\generated-scripts\infrastructure-instability-detection-win.cmd
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artifacts:
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artifacts:
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paths:
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- artifacts/**/*
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# InputSystem-EditorPerformanceTests - 6000.3 - MacOS
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inputsystem-editorperformancetests_-_6000_3_-_macos:
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name: InputSystem-EditorPerformanceTests - 6000.3 - MacOS

.yamato/input-system-mobile-functional-build-jobs.yml

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paths:
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- build/players/**/*
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# InputSystem-MobileFunctionalBuildJobs - 6000.2 - Android - il2cpp
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inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_android_-_il2cpp:
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name: InputSystem-MobileFunctionalBuildJobs - 6000.2 - Android - il2cpp
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agent:
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image: package-ci/win10:default
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type: Unity::VM
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flavor: b1.xlarge
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commands:
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- command: unity-downloader-cli -u 6000.2/staging -c Editor -c Android --fast --wait
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- command: |-
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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UnifiedTestRunner --testproject=. --editor-location=.Editor --suite=playmode --category=!Performance --clean-library --reruncount=1 --clean-library-on-rerun --build-only --player-save-path=build/players --timeout=3600 --artifacts-path=build/logs --platform=android --scripting-backend=il2cpp
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after:
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- command: .yamato\generated-scripts\infrastructure-instability-detection-win.cmd
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artifacts:
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logs:
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paths:
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- build/logs/**/*
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players:
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paths:
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- build/players/**/*
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# InputSystem-MobileFunctionalBuildJobs - 6000.2 - Android - mono
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inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_android_-_mono:
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name: InputSystem-MobileFunctionalBuildJobs - 6000.2 - Android - mono
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agent:
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image: package-ci/win10:default
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type: Unity::VM
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flavor: b1.xlarge
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commands:
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- command: unity-downloader-cli -u 6000.2/staging -c Editor -c Android --fast --wait
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- command: |-
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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UnifiedTestRunner --testproject=. --editor-location=.Editor --suite=playmode --category=!Performance --clean-library --reruncount=1 --clean-library-on-rerun --build-only --player-save-path=build/players --timeout=3600 --artifacts-path=build/logs --platform=android
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after:
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- command: .yamato\generated-scripts\infrastructure-instability-detection-win.cmd
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artifacts:
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logs:
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paths:
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- build/logs/**/*
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players:
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paths:
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- build/players/**/*
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# InputSystem-MobileFunctionalBuildJobs - 6000.2 - IOS
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inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_ios:
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name: InputSystem-MobileFunctionalBuildJobs - 6000.2 - IOS
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agent:
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image: package-ci/macos-13:default
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type: Unity::VM::osx
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flavor: m1.mac
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commands:
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- command: unity-downloader-cli -u 6000.2/staging -c Editor -c iOS --fast --wait
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- command: |-
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curl -s https://artifactory-slo.bf.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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chmod u+x utr
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- command: ./utr --testproject=. --editor-location=.Editor --suite=playmode --category=!Performance --clean-library --reruncount=1 --clean-library-on-rerun --build-only --player-save-path=build/players --timeout=3600 --artifacts-path=build/logs --platform=ios
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-mac.sh
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artifacts:
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logs:
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paths:
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- build/logs/**/*
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players:
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paths:
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- build/players/**/*
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variables:
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UTR_VERSION: 1.42.0
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# InputSystem-MobileFunctionalBuildJobs - 6000.2 - TvOS
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inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_tvos:
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name: InputSystem-MobileFunctionalBuildJobs - 6000.2 - TvOS
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agent:
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image: package-ci/macos-13:default
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type: Unity::VM::osx
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flavor: m1.mac
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commands:
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- command: unity-downloader-cli -u 6000.2/staging -c Editor -c AppleTV --fast --wait
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- command: UnifiedTestRunner --testproject=. --editor-location=.Editor --suite=playmode --category=!Performance --clean-library --reruncount=1 --clean-library-on-rerun --build-only --player-save-path=build/players --timeout=3600 --artifacts-path=build/logs --platform=tvOS
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-mac.sh
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artifacts:
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logs:
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paths:
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- build/logs/**/*
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players:
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paths:
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- build/players/**/*
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# InputSystem-MobileFunctionalBuildJobs - 6000.3 - Android - il2cpp
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inputsystem-mobilefunctionalbuildjobs_-_6000_3_-_android_-_il2cpp:
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name: InputSystem-MobileFunctionalBuildJobs - 6000.3 - Android - il2cpp

.yamato/input-system-mobile-functional-tests.yml

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dependencies:
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- path: .yamato/input-system-mobile-functional-build-jobs.yml#inputsystem-mobilefunctionalbuildjobs_-_6000_0_-_tvos
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# InputSystem-MobileFunctionalTests - 6000.2 - Android - il2cpp
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inputsystem-mobilefunctionaltests_-_6000_2_-_android_-_il2cpp:
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name: InputSystem-MobileFunctionalTests - 6000.2 - Android - il2cpp
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agent:
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image: mobile/android-execution-base:v2.3785910
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type: Unity::mobile::shield
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flavor: b1.xlarge
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commands:
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- command: start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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- command: start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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- command: curl -s https://artifactory-slo.bf.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
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- command: |-
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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utr.bat --suite=playmode --category=!Performance --reruncount=1 --clean-library --player-load-path=build/players --timeout=3600 --artifacts-path=build/test-results --platform=android
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after:
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- command: start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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- command: if not exist build\test-results mkdir build\test-results
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- command: powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe logcat -d > build/test-results/device_log.txt
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- command: .yamato\generated-scripts\infrastructure-instability-detection-win.cmd
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artifacts:
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logs:
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paths:
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- build/test-results/**/*
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dependencies:
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- path: .yamato/input-system-mobile-functional-build-jobs.yml#inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_android_-_il2cpp
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variables:
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UTR_VERSION: 1.42.0
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# InputSystem-MobileFunctionalTests - 6000.2 - Android - mono
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inputsystem-mobilefunctionaltests_-_6000_2_-_android_-_mono:
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name: InputSystem-MobileFunctionalTests - 6000.2 - Android - mono
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agent:
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image: mobile/android-execution-base:v2.3785910
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type: Unity::mobile::shield
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flavor: b1.xlarge
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commands:
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- command: start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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- command: start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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- command: curl -s https://artifactory-slo.bf.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
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- command: |-
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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utr.bat --suite=playmode --category=!Performance --reruncount=1 --clean-library --player-load-path=build/players --timeout=3600 --artifacts-path=build/test-results --platform=android
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after:
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- command: start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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- command: if not exist build\test-results mkdir build\test-results
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- command: powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe logcat -d > build/test-results/device_log.txt
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- command: .yamato\generated-scripts\infrastructure-instability-detection-win.cmd
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artifacts:
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logs:
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paths:
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- build/test-results/**/*
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dependencies:
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- path: .yamato/input-system-mobile-functional-build-jobs.yml#inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_android_-_mono
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variables:
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UTR_VERSION: 1.42.0
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# InputSystem-MobileFunctionalTests - 6000.2 - IOS
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inputsystem-mobilefunctionaltests_-_6000_2_-_ios:
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name: InputSystem-MobileFunctionalTests - 6000.2 - IOS
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agent:
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image: package-ci/macos-13:default
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type: Unity::mobile::iPhone
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flavor: m1.mac
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model: SE
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commands:
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- command: |-
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curl -s https://artifactory-slo.bf.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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chmod u+x utr
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- command: ./utr --suite=playmode --category=!Performance --reruncount=1 --clean-library --player-load-path=build/players --timeout=3600 --artifacts-path=build/test-results --platform=ios
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-mac.sh
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artifacts:
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logs:
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paths:
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- build/test-results/**/*
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dependencies:
275-
- path: .yamato/input-system-mobile-functional-build-jobs.yml#inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_ios
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variables:
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UTR_VERSION: 1.42.0
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# InputSystem-MobileFunctionalTests - 6000.2 - TvOS
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inputsystem-mobilefunctionaltests_-_6000_2_-_tvos:
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name: InputSystem-MobileFunctionalTests - 6000.2 - TvOS
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agent:
283-
image: package-ci/macos-13:default
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type: Unity::mobile::appletv
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flavor: m1.mac
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commands:
287-
- command: UnifiedTestRunner --suite=playmode --category=!Performance --reruncount=1 --clean-library --player-load-path=build/players --timeout=3600 --artifacts-path=build/test-results --platform=tvOS
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after:
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- command: bash .yamato/generated-scripts/infrastructure-instability-detection-mac.sh
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artifacts:
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logs:
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paths:
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- build/test-results/**/*
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dependencies:
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- path: .yamato/input-system-mobile-functional-build-jobs.yml#inputsystem-mobilefunctionalbuildjobs_-_6000_2_-_tvos
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# InputSystem-MobileFunctionalTests - 6000.3 - Android - il2cpp
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inputsystem-mobilefunctionaltests_-_6000_3_-_android_-_il2cpp:
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name: InputSystem-MobileFunctionalTests - 6000.3 - Android - il2cpp

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