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Update Packages/com.unity.inputsystem/Documentation~/TrackedInputDevices.md
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Packages/com.unity.inputsystem/Documentation~/TrackedInputDevices.md

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@@ -26,7 +26,7 @@ Tracked Device Raycaster works with the the __Canvas__ component, and replaces t
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The component also supports occlusion checks, custom ray distance limits, and filtering of reversed graphics to enable UI interactions in immersive environments. You can use it to build XR-enabled user interfaces where traditional 2D input methods, such as a mouse, do not apply.
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|Property Name|Description|
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| **Property** | **Description** |
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|-------------|-----------|
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|[`Ignore Reversed Graphics`](../api/UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.html#UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_ignoreReversedGraphics)| Enable to ignore graphics whose normal faces away from the direction of the ray.|
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|[`Check For 2D Occlusion`](../api/UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.html#UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_checkFor2DOcclusion)|Enable occlusion checks for 2D objects, such as sprites in the scene.|

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