@@ -10,7 +10,7 @@ namespace UnityEngine.InputSystem.Controls
1010 /// An axis that has a trigger point beyond which it is considered to be pressed.
1111 /// </summary>
1212 /// <remarks>
13- /// By default stored as a single bit. In that format, buttons will only yield 0
13+ /// By default, stored as a single bit. In that format, buttons will only yield 0
1414 /// and 1 as values. However, buttons return are <see cref="AxisControl"/>s and
1515 /// yield full floating-point values and may thus have a range of values. See
1616 /// <see cref="pressPoint"/> for how button presses on such buttons are handled.
@@ -46,6 +46,9 @@ public class ButtonControl : AxisControl
4646 ///
4747 /// <example>
4848 /// <code>
49+ /// using UnityEngine;
50+ /// using UnityEngine.InputSystem.Controls;
51+ ///
4952 /// public class MyDevice : InputDevice
5053 /// {
5154 /// [InputControl(parameters = "pressPoint=0.234")]
@@ -56,25 +59,38 @@ public class ButtonControl : AxisControl
5659 /// </code>
5760 /// </example>
5861 /// </remarks>
59- /// <seealso cref="InputSettings.defaultButtonPressPoint"/>
60- /// <seealso cref="pressPointOrDefault"/>
61- /// <seealso cref="isPressed"/>
6262 public float pressPoint = - 1 ;
6363
6464 /// <summary>
6565 /// Return <see cref="pressPoint"/> if set, otherwise return <see cref="InputSettings.defaultButtonPressPoint"/>.
6666 /// </summary>
6767 /// <value>Effective value to use for press point thresholds.</value>
68- /// <seealso cref="InputSettings.defaultButtonPressPoint"/>
6968 public float pressPointOrDefault => pressPoint > 0 ? pressPoint : s_GlobalDefaultButtonPressPoint ;
7069
7170 /// <summary>
72- /// Default-initialize the control.
71+ /// Default-initialize the button control.
7372 /// </summary>
7473 /// <remarks>
75- /// The default format for the control is <see cref="InputStateBlock.FormatBit"/>.
76- /// The control's minimum value is set to 0 and the maximum value to 1.
74+ /// The default format for the button control is <see cref="InputStateBlock.FormatBit"/>.
75+ /// The button control's minimum value is set to 0 and the maximum value to 1.
7776 /// </remarks>
77+ /// <example>
78+ /// <code>
79+ /// using UnityEngine;
80+ /// using UnityEngine.InputSystem.Controls;
81+ ///
82+ /// public class ButtonControlExample : MonoBehaviour
83+ /// {
84+ /// void Start()
85+ /// {
86+ /// var myButton = new ButtonControl();
87+ /// }
88+ ///
89+ /// //...
90+ /// }
91+ /// </code>
92+ /// </example>
93+ /// <seealso cref="AxisControl"/>
7894 public ButtonControl ( )
7995 {
8096 m_StateBlock . format = InputStateBlock . FormatBit ;
@@ -85,10 +101,39 @@ public ButtonControl()
85101 /// <summary>
86102 /// Whether the given value would be considered pressed for this button.
87103 /// </summary>
88- /// <param name="value">Value for the button.</param>
104+ /// <param name="value">Value to check for if the button would be considered pressed or not .</param>
89105 /// <returns>True if <paramref name="value"/> crosses the threshold to be considered pressed.</returns>
90- /// <seealso cref="pressPoint"/>
91- /// <seealso cref="InputSettings.defaultButtonPressPoint"/>
106+ /// <remarks>
107+ /// The default format for the control is <see cref="InputStateBlock.FormatBit"/>.
108+ /// The control's minimum value is set to 0 and the maximum value to 1.
109+ /// See <see cref="InputSettings.defaultButtonPressPoint"/> for the default press point.
110+ /// </remarks>
111+ /// <example>
112+ /// <code>
113+ /// using UnityEngine;
114+ /// using UnityEngine.InputSystem.Controls;
115+ ///
116+ /// public class IsValueConsideredPressedExample : MonoBehaviour
117+ /// {
118+ /// void Start()
119+ /// {
120+ /// var myButton = new ButtonControl();
121+ /// var valueToTest = 0.5f;
122+ ///
123+ /// if (myButton.IsValueConsideredPressed(valueToTest))
124+ /// {
125+ /// Debug.Log("myButton is considered pressed at: " + valueToTest.ToString());
126+ /// }
127+ /// else
128+ /// {
129+ /// Debug.Log("myButton is not considered pressed at: " + valueToTest.ToString());
130+ /// }
131+ /// }
132+ ///
133+ /// //...
134+ /// }
135+ /// </code>
136+ /// </example>
92137 [ MethodImpl ( MethodImplOptions . AggressiveInlining ) ]
93138 public new bool IsValueConsideredPressed ( float value )
94139 {
@@ -149,9 +194,6 @@ public ButtonControl()
149194 /// ]]>
150195 /// </code>
151196 /// </example>
152- /// <seealso cref="InputSettings.defaultButtonPressPoint"/>
153- /// <seealso cref="pressPoint"/>
154- /// <seealso cref="InputSystem.onAnyButtonPress"/>
155197 public bool isPressed
156198 {
157199 get
@@ -276,8 +318,8 @@ public bool wasPressedThisFrame
276318 /// {
277319 /// void Update()
278320 /// {
279- /// bool buttonPressed = Gamepad.current.aButton.wasReleasedThisFrame;
280- /// bool spaceKeyPressed = Keyboard.current.spaceKey.wasReleasedThisFrame;
321+ /// bool buttonReleased = Gamepad.current.aButton.wasReleasedThisFrame;
322+ /// bool spaceKeyReleased = Keyboard.current.spaceKey.wasReleasedThisFrame;
281323 /// }
282324 /// }
283325 /// </code>
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