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Update Packages/com.unity.inputsystem/InputSystem/Editor/Debugger/InputDeviceDebuggerWindow.cs
Co-authored-by: chrstphrsxtn <[email protected]>
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Packages/com.unity.inputsystem/InputSystem/Editor/Debugger/InputDeviceDebuggerWindow.cs

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@@ -154,7 +154,7 @@ internal void OnGUI()
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const string processingDelayTooltip =
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"Displays the average, minimum and maximum observed input processing delay. This shows the time from " +
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"when an input event is first created within Unity until its processed by the Input System. " +
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"Note that this hence excludes additional input latency introduced by OS, driver or device communication. " +
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"Note that this excludes additional input latency introduced by OS, driver or device communication. " +
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"It also doesn't include output latency introduced by script processing, rendering, swap-chains, display refresh latency etc.";
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if (!string.IsNullOrEmpty(m_DeviceLatencyString))
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EditorGUILayout.LabelField(new GUIContent("Processing Delay", processingDelayTooltip),

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