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Make test run in all Unity versions
This test was previously enabled for 2021 LTS only due to a bug. But the bug was already fixed so I decided to make sure this runs on all Unity versions.
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Assets/Tests/InputSystem/Plugins/XInputTests.cs

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@@ -208,8 +208,6 @@ public void Devices_SupportWirelessXboxOneAndSeriesControllerOnOSX(int vendorId,
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Assert.That(gamepad.startButton.isPressed);
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}
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// Disable tests in standalone builds from 2022.1+ see UUM-19622
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// #if !UNITY_STANDALONE_OSX || !TEMP_DISABLE_STANDALONE_OSX_XINPUT_TEST
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[Test]
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[Category("Devices")]
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public void Devices_SupportXboxWirelessControllerOnOSX()
@@ -316,9 +314,6 @@ public void Devices_SupportXboxWirelessControllerOnOSX()
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#endif // TEMP_DISABLE_STANDALONE_OSX_XINPUT_TEST
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// #endif
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || UNITY_WSA
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[Test]
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[Category("Devices")]

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