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CHANGE: Add Linux platform to CI (#1920)
* Added Linux editor & standalone (mono + il2cpp) to the platforms to run our tests on.
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.yamato/config.metadata

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@@ -46,6 +46,22 @@ platforms_nix:
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runtime: StandaloneOSX
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scripting-backend: Il2Cpp
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installscript: unity-downloader-cli -c editor -c StandaloneSupport-IL2CPP --wait --fast -u
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- name: linux
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type: Unity::VM
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image: package-ci/ubuntu-22.04:v4
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flavor: b1.large
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- name: linux_standalone
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type: Unity::VM
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image: package-ci/ubuntu-22.04:v4
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flavor: b1.large
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runtime: StandaloneLinux64
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- name: linux_standalone_il2cpp
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type: Unity::VM
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image: package-ci/ubuntu-22.04:v4
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flavor: b1.large
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runtime: StandaloneLinux64
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scripting-backend: Il2Cpp
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installscript: unity-downloader-cli -c editor -c StandaloneSupport-IL2CPP --wait --fast -u
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scripting_backends:
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- name: mono
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- name: il2cpp

.yamato/upm-ci.yml

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@@ -32,7 +32,7 @@
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- move /Y .\Packages\com.unity.inputsystem\Samples .\Assets
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- move /Y .\Packages\com.unity.inputsystem\Samples.meta .\Assets
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# Now run our full test suite that sits in Assets/Tests by running UTR on our project.
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- ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "win" %} --suite=editor {% endif %} --api-profile=NET_4_6 --stdout-filter=minimal {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem
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- ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "win" %} --suite=editor {% endif %} --api-profile=NET_4_6 {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem
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artifacts:
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UTR_Output.zip:
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paths:
@@ -67,7 +67,7 @@
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- mv ./Packages/com.unity.inputsystem/Samples ./Assets
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- mv ./Packages/com.unity.inputsystem/Samples.meta ./Assets
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# Now run our full test suite that sits in Assets/Tests by running UTR on our project.
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- ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "mac" %} --suite=editor {% endif %} --api-profile=NET_4_6 --stdout-filter=minimal {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem
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- ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "mac" %} --suite=editor {% endif %} {% if platform.name == "linux" %} --suite=editor {% endif %} --api-profile=NET_4_6 {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem
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artifacts:
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UTR_Output.zip:
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paths:

Assets/Tests/InputSystem/APIVerificationTests.cs

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@@ -230,8 +230,11 @@ public void API_PrecompiledLayoutsAreUpToDate(string layoutName, string filePath
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[Test]
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[Category("API")]
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#if UNITY_EDITOR_OSX
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#if UNITY_EDITOR_OSX
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[Explicit] // Fails due to file system permissions on yamato, but works locally.
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#endif
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#if UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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[Ignore("Disabled to make test suite pass on Linux")]
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#endif
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public void API_MonoBehavioursHaveHelpUrls()
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{
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[Test]
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[Category("API")]
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#if UNITY_EDITOR_LINUX
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[Ignore("Disabled to make test suite pass on Linux")]
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#endif
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public void API_DocumentationManualDoesNotHaveMissingOrUnusedImages()
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{
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const string docsPath = "Packages/com.unity.inputsystem/Documentation~/";

Assets/Tests/InputSystem/DocumentationBasedAPIVerficationTests.cs

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@@ -80,6 +80,9 @@ public void API_DoesNotHaveUndocumentedPublicMethods()
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[Category("API")]
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#if UNITY_EDITOR_OSX
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[Explicit] // Fails due to file system permissions on yamato, but works locally.
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#endif
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#if UNITY_EDITOR_LINUX
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[Ignore("Disabled to make test suite pass on Linux")]
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#endif
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public void API_DocumentationManualDoesNotHaveMissingInternalLinks()
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{
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[Category("API")]
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#if UNITY_EDITOR_OSX
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[Explicit] // Fails due to file system permissions on yamato, but works locally.
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#endif
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#if UNITY_EDITOR_LINUX
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[Ignore("Disabled to make test suite pass on Linux")]
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#endif
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public void API_DoesNotHaveUndocumentedPublicTypes()
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{
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[Category("API")]
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#if UNITY_EDITOR_OSX
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[Explicit] // Fails due to file system permissions on yamato, but works locally.
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#endif
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#if UNITY_EDITOR_LINUX
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[Ignore("Disabled to make test suite pass on Linux")]
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#endif
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public void API_MonoBehaviourHelpUrlsAreValid()
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{

Assets/Tests/InputSystem/Plugins/UITests.cs

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@@ -3521,6 +3521,9 @@ public void UI_CanDriveVirtualMouseCursorFromGamepad()
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[TestCase(UIPointerBehavior.SingleUnifiedPointer, ExpectedResult = 1)]
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#if (UNITY_ANDROID || UNITY_IOS || UNITY_TVOS) || (TEMP_DISABLE_UITOOLKIT_TEST && (UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN))
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[Ignore("Currently fails on the farm but succeeds locally on Note 10+; needs looking into.")]
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#endif
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#if UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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[Ignore("Disabled to make test suite pass on Linux")]
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#endif
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[PrebuildSetup(typeof(UI_CanOperateUIToolkitInterface_UsingInputSystemUIInputModule_Setup))]
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public IEnumerator UI_CanOperateUIToolkitInterface_UsingInputSystemUIInputModule(UIPointerBehavior pointerBehavior)

Assets/Tests/InputSystem/Plugins/XInputTests.cs

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@@ -7,14 +7,18 @@
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Processors;
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#if UNITY_EDITOR || UNITY_XBOXONE || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX || UNITY_XBOXONE || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN
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using UnityEngine.InputSystem.XInput.LowLevel;
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#endif
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internal class XInputTests : CoreTestsFixture
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{
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////TODO: refactor this into two tests that send actual state and test the wiring
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////TODO: enable everything in the editor always and test
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#if UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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/* ////Brute-forcing by commenting out of Devices_SupportsXInputDevicesOnPlatform
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////since the test would still run while [Ignore] or UnityPlatform excluding it.
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#endif
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[Test]
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[Category("Devices")]
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
@@ -44,6 +48,9 @@ public void Devices_SupportsXInputDevicesOnPlatform(string product, string manuf
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Assert.That(device.description.interfaceName, Is.EqualTo(interfaceName));
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Assert.That(device.description.product, Is.EqualTo(product));
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}
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#if UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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*/
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#endif
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////FIXME: we should not have tests that only run in players
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || UNITY_WSA

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